Clad in powered armor and swinging his hammer, Reinhardt leads a rocket-propelled charge across the battleground and defends his squadmates with a massive energy barrier.
Combat Trait
1
Shield Battery
Your Barrier Field has 2000 health, regenerating 150 health every second after being down for 2 seconds. When broken, Barrier Field goes on cooldown for 5 seconds.
Additionally Reinhardt's auto attacks cleave
Primary Abilities
1
Barrier Field
Cooldown: 1 second
Reinhardt projects a broad, forward-facing energy shield which grants him and allies within a very small distance behind him 100 Physical Armor and 50 Spell Armor until cancelled or broken. While Reinhardt has his shield up he can not attack and his movement speed is decreased by 30%. Barrier Field does not protect against stuns, roots, slows or silences.
Barrier Field functions as terrain and can be used with abilities that cause collision
2
Fire Strike
Cooldown: 6 seconds
Sling a flaming projectile that deals 150(+4%) damage when it hits an enemy. Deals bonus damage if the target is stunned.
3
Charge
Cooldown: 10 seconds
Charge forward in a straight line, grabbing hold of the first enemy you collide with dealing 50(+4%) damage. Colliding with terrain deals an additional 200(+4%) damage and the target is stunned for 1 second.
Heroic Abilities
1
Earthshatter
Cooldown: 100 seconds
Forcefully slam your hammer into the ground damaging all enemies in a large frontal cone for 50(+4%) damage and stunning them for 2.5 seconds.
2
Flash Barrier
Cooldown: 70 seconds
After charging for 1.5 seconds release a flash of energy from your shield, reducing its current health by half and lowering enemy damage proportional to the health lost, up to a maximum of 50%, for 4 seconds.
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