Reinhardt [WIP] by Dnilb

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Reinhardt [WIP]

By: Dnilb
Last Updated: Mar 10, 2017
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Reinhardt [WIP]

Crusader

Clad in powered armor and swinging his hammer, Reinhardt leads a rocket-propelled charge across the battleground and defends his squadmates with a massive energy barrier.

Combat Trait

1
Rocket Hammer
Basic Attacks deal 60% of your Basic Attack Damage in an area around the target.

First basic attack takes 1 second to charge just before the swing but will deal 30% additional damage and stun enemies for 0.75 seconds.
This effect will occur again if Reinhardt doesn't attack in next 2 seconds.

Using trait charges your next attack. (9 seconds cooldown)
2
Crusader armor
15% Psychical Armor.

Primary Abilities

1
Fire Strike
Mana: 70
Cooldown: 8


After 1 second, cast a long range projectile that deals 300 damage and slows enemies by 20% for 2 seconds.

Deals half damage to minions and explodes in contact with terrain and structures.
2
Barrier Field
Mana per second: 10
Toggle On/Off cooldown: 2


Barrier status is added in bottom left corner near your hero portrait.
Barrier Hitpoints: 1500

Activate a barrier protecting Reinhardt and allies behind him against incoming ranged basic attacks and spell projectiles that pass through it but become unable to attack and reduce Movement Speed by 35%.
Reinhardt and barrier won't change direction they are facing even if moving, holding left click slowly turns them.

Barrier regenerates 150 shield per second, after being down for 3 seconds
If barrier is completely destroyed it can't be used again until it has regenerated hitpoints to 100%.
3
Charge
Mana: 80
Cooldown: 14


After 1.5 second propel forward at significant speed but with reduced ability to turn for 5 seconds dealing 150 damage.
First enemy hero hit is pinned to Reinhardt until the end of charge all other enemies are knocked away from him.

Colliding into terrain or structure with pinned hero deals 20% of target maxiumum health and stuns for 1 second.
Impacting this way alone stuns Reinhardt for 1.5 seconds.

Heroic Abilities

1
Earthshatter
Mana: 70
Cooldown: 30


Holding this Heroic Ability allows to move with 25% reduced Movement Speed and Channel for up to 3 seconds increasing damage over the duration to a maximum of 500 and stun duration to 1/1.75/2/2.5 seconds. Increase cooldown by 20 for each second of channeling.

Casting or upon release makes Reinhardt slam his hammer into the ground, damaging and stunning all enemy units.
2
Overdrive
Mana: 75
Cooldown: 45


Gain 25% Movement Speed, deal 25 damage per second to nearby enemies and halve casting times of Rocket Hammer, Fire Strike, Charge for 9 seconds.

Duration is not lost while charging.

Stats

Level 1:


Health
2600

Health Regen
5.30

Mana
500

Mana Regen
3

Attack per second
0.91

Melee
1.75

Damage
95

Talents

Level 1


Energy return
Fire Strike restores 12 mana and 200 Barrier Field hitpoints per enemy hero hit.

Barrier Master
Quest: Gathering a Regeneration Globe increases Barrier Field maxiumum hitpoints by 20 up to 600.
Reward: After gathering 30 Regeneration Globes, Reinhardt is shielded for 20% of Barrier Field maxiumum health. If he has not been hit for 10 seconds, shield refreshes.

Still kicking!
Quest: Every time Charge stuns a Hero against a wall, gain improved ability to turn while Charging (up to 6 buffs).
Reward: After stunning 6 Heroes, Charge may be canceled in first 2 seconds refunding 50% of mana cost and cooldown.

Full force
Cleave increased from 60% to 80%.

Level 4


Ultimate crushing machine
Charge grants Unstoppable for the duration.

Follow me
Allied heroes moving towards you while Charging gain 25% increased Movement Speed.

Advance
Barrier Field Toggled Movement Speed reduced from 35% to 15%.

Level 7


Combination
Successful Charged Basic Attack increases Attack Speed by 15% (stacks 2 times)
Bonus is lost if Reinhardt fails to attack in 2 seconds.

Avenging Crusader
Whenever enemy hero kills nearby ally, reveal and increase damage dealt to him by Reinhardt by 25% for 8 seconds.


Confidence
Hitting enemy hero with Fire Strike increses Armor by 25%, reducing all damage taken by 25% for 2 seconds.
Duration is increased by 1 second for every other hero hit (Maximum duration: 6 seconds)

Thank you my friend
Fire Strike marks three first enemy heroes hit for 3 seconds.
Whenever allied heroes deal over 15% of Max Health to marked enemy, Reinhardt will be healed for 10% of his Max Health.

Level 13


No matter the numbers
If you are outnumbered increase health regeneration by 1000%
(Outnumbered = no allied hero nearby and more then 1 enemy near Reinhardt.

Barrier Boost
Allied ranged basic attacks and spell projectiles that pass through barrier have their damage increased by 20%.

Ultimate crushing machine
Charge may pin 2 heroes at once.


Level 16



Sharp Blade
Increases Fire Strike's travel speed and damage by 30%

I can't hold forever!
Mana Cost: 70
Cooldown: 45
You gain new ability bound to your talent hotkeys:
Leave your barrier on the ground for 6 seconds, locking off Barrier Field until first one is either destroyed or expired.

You shall not pass
Enemy heroes can't pass through barrier anymore but increase mana per second cost by 12.
You can use Barrier Field while charging.

Blazing Hammer
By targeting yourself with Fire Strike or by pressing it twice set your hammer on fire increasing mana cost of your next Fire Strike by 50.
Your Basic Attacks gain properties of Fire Strike for 5 seconds or 3 attacks.
Damage is not instant, it burns target for 100% damage over 2 seconds.

Level 20


Hammer DOWN!
Channeling grants you unstoppable.

One hundred percent German power!
Gain 15% attack speed and remove cast times, successful charge increases duration by 5.

Last Crusader
Transform 40% of your max health into shields.
Restore 10% shields per second after not taking damage for 4 seconds.

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