Level 1
(Trait) Thin Fog
- Scarlet fog has 1 extra range for every enemy hero inside the initial range.
(Trait/Repeatable Quest) Lagging fog
- Make it so enemy heroes are affected by Scarlet fog for a certain amount of time. Initial quest time 40 seconds and increases by 5 seconds upon each completion. Every enemy gives progress towards the quest indepently.
- Reward: Scarlet fog now remain for 0.2 seconds where remilia has passed on the first 3 completions. Any extra completions only add 0.1 seconds.
(Q) Sound-speed
- Increases Gungnir initial speed by 300%. Every time it needs to readjust its pathing, increase its cooldown by 1 second.
Level 4
(Q) Speared momentum
- Gungnir's cooldown now starts the moment it is thrown.
(W) Sticky bat
-If Scarlet bats are not exploded, they will stick to the enemy hero instead of applying its normal effect; after 2 seconds, the ability will do its usual effect. It can be exploded when they are sticking to the hero and if exploded this way, explosions do 10% extra damage.
(E) Vampiric resilience
- Curse of Vlad Tepes cleanses slows and roots every time you hit an enemy hero. If an enemy hero you hit dies before Curse of Vlad Tepes effect ends, restore 10% of your maximum HP.
Level 7
(E) Thirst for the kill
- You become unstoppable while channeling Curse of Vlad Tepes but Scarlet fog effect is reduced to 0% and can still be powered by hitting enemy heroes.
(W) Bat guards
- If a bat touches a wall it will now stick to it for the next 5 seconds giving vision to the team. Bat can be exploded as usual but the cooldown doesn't start until the bat dissapears or explodes.
(Passive) Ripping claws
- Your basic attacks now leave a mark on an enemy, every extra basic attack done on them does an extra 5% damage per stack and you heal for as much as this extra damage does. Can stack up to 6 times. Hitting a different target ends up the initial effect.
Level 13
(Passive) Vampire shield
- Every 5 seconds, Remilia summons a small bat that protects her from any incoming damage. Bats have 100 (+4%) HP. Any overdamage done on them does not damage the next bat nor Remilia. You can have up to 3 bats out. Bats effect is on standby whenever chains of fate is used until chains of fate duration ends, during this period bats still get generated.
(Q/Trait) Dinamic throw
- Gungnir now leaves where fog where it passes. This fog lasts for 2 seconds and has the same effect that Remilia's trait might have at the moment.
(Passive/Quest) Well Fed
- Quest: Every enemy hero takedown increases Remilia's maximum HP by 3%. This bonus is deactivated for 30 seconds after coming back to life but it can still be stacked and is not lost on death. If all enemy heroes are killed at least once, the deactivation bonus on death is reduced to 20 seconds.
Level 16
(Q) Scarlet edge
- Now Gungnir can hit every enemy hero on its path, dealing half its damage and applying a 50% slow for 1 second on each target hit.
Gungnir can hit other enemy heroes aside of it's main target several times.
(W) Dizzy reaction
- When Scarlet Bat is exploded, every target hit by explosions will be silenced for 1 second.
(E) Going in for the kill!
- The closest ally hero to Remilia gets the untalented effects of Scarlet Fog and Curse of Vlad Tepes passives except for the delayed damage through poison status for the duration of Curse of Vlad Tepes. This effect is applied after the charge ends. Scarlet Fogs can't stack with each other and only the strongest effect will be applied.
Level 20
(R1) A corrupted side
- Remilia's armor is fixated to -25 while this ability is active. Any healing done on the target of chains will be also applied on Remilia after the heroic ability ends.
(R2) Netherworld remnants
- Ability cooldown reduced by 20 seconds. Targets hit are now stunned by 1 second and the bat area lasts 1 extra second.
(E) A night of headless people
- Curse of Vlad Tepes now is refreshed if someone dies while its effect is active.
(Q) Finest precision
- Gungnir doesn't home anymore and becomes a skillshot. Projectile now does 100% extra damage. Cooldown starts after the projectile dissapears (unless speared momentum was taken).
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