Remilia Scarlet by Lahharl

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Remilia Scarlet

By: Lahharl
Last Updated: Dec 11, 2018
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Remilia Scarlet

Eternally Young Scarlet Moon

One of the vampires that leave in the Scarlet devil mansion; Remilia is the owner of said mansion. While her appearance is young, that's just the way a vampire's body works, being approximately 500 years old. Her strength is unmatched as well as her magical powers, but her ability is hindered by the sun, being one of vampire's greatest weaknesses. She also has the ability to control fate albeit it's an ability she can't control at her own will.

As all vampires, she does drink blood but her light appetite means that her victims don't die in the process. She is shown to also be a kind individual, as all of the residents of the Scarlet Devil mansion really like her. Particularly cares about her sister.

Combat Trait

1
Scarlet fog
Enemies close to remilia will lose 15% of their damage for as long as they remain close to her. (Burning rage range)

Primary Abilities

1
Spear The Gungnir
Cooldown: 10 seconds
Mana cost: 40

Remilia throws Gungnir which will home into the chosen hero; while it can be avoided, the spear will continue readjusting its route until it lands on the chosen target. Deals 220 (+4%) damage and roots the target for 1 second. Every time it readjusts it's route, it's speed will increase by 100%. The cooldown of this ability doesn't start until it lands. (Range of 6)
2
Scarlet Bat
Cooldown: 10 seconds
Mana cost: 40

Remilia throws a projectile in the shape of a bat that deals 240 (+4%) damage and slows 20% when it hits an enemy hero. The projectile can be destroyed mid air and if done so, it will scatter in 5 smaller bats that do 100 (+4%) damage in small explosions where they land. Explosions land 0.5 seconds after you reactivate the ability (can only be reactivated after 0.5 seconds in midair). (Range of 4)
3
Curse of Vlad Tepes
Cooldown: 26 seconds
Mana cost: 80

Remilia roots and silences herself for 2.5 seconds while channeling this ability (if stunned, channel is canceled and negative effects remain). The longer the channel the further she goes (1 range every 0.5 seconds), she then launches herself in a straight line, dealing 30(+4%) damage that increases up to 500% deppending on the charged time and pushing away all enemies hit. All damage Remilia recieves over the next 5 seconds will be taken as poison that won't start taking effect until the ability effect is done and poison will happen over the next 10 seconds. Every enemy hero she hits while in this state (including the initial charge) increases her damage by 10% and the effect of her passive by 5% for its duration and for 5 seconds after it ends. (Launching range of 5)

Heroic Abilities

1
Chains of fate
Cooldown 60 seconds
Mana cost: 60

Remilia chains down an enemy hero to her. Any damage enemies do on you will be passed onto that hero and viceversa. If the enemy dies while in this state, Remilia recovers all HP lost while in the chains. Lasts 4 seconds. All negative statuses dissapear when this ult is used. Curse of Vlad Tepes poisonous effects stop while this ability is on effect.
Remilia's HP can never go below 1 while under the effects of this ult.
2
Scarlet Netherworld
Cooldown: 80 seconds
Mana cost: 80

Remilia jumps in the air to land in a fixed location 1 second afterwards. Enemies hit will take 240(+4%) damage and a huge amount of bats will hunt the area for 2 seconds, doing 60 (+4%) every 0.5 seconds and blinding enemies that are hit. (Range of 6, Radius of Azmodan's Q)

Talents

Level 1

(Trait) Thin Fog

- Scarlet fog has 1 extra range for every enemy hero inside the initial range.

(Trait/Repeatable Quest) Lagging fog

- Make it so enemy heroes are affected by Scarlet fog for a certain amount of time. Initial quest time 40 seconds and increases by 5 seconds upon each completion. Every enemy gives progress towards the quest indepently.
- Reward: Scarlet fog now remain for 0.2 seconds where remilia has passed on the first 3 completions. Any extra completions only add 0.1 seconds.

(Q) Sound-speed

- Increases Gungnir initial speed by 300%. Every time it needs to readjust its pathing, increase its cooldown by 1 second.

Level 4

(Q) Speared momentum

- Gungnir's cooldown now starts the moment it is thrown.

(W) Sticky bat

-If Scarlet bats are not exploded, they will stick to the enemy hero instead of applying its normal effect; after 2 seconds, the ability will do its usual effect. It can be exploded when they are sticking to the hero and if exploded this way, explosions do 10% extra damage.

(E) Vampiric resilience

- Curse of Vlad Tepes cleanses slows and roots every time you hit an enemy hero. If an enemy hero you hit dies before Curse of Vlad Tepes effect ends, restore 10% of your maximum HP.

Level 7

(E) Thirst for the kill

- You become unstoppable while channeling Curse of Vlad Tepes but Scarlet fog effect is reduced to 0% and can still be powered by hitting enemy heroes.

(W) Bat guards

- If a bat touches a wall it will now stick to it for the next 5 seconds giving vision to the team. Bat can be exploded as usual but the cooldown doesn't start until the bat dissapears or explodes.

(Passive) Ripping claws

- Your basic attacks now leave a mark on an enemy, every extra basic attack done on them does an extra 5% damage per stack and you heal for as much as this extra damage does. Can stack up to 6 times. Hitting a different target ends up the initial effect.

Level 13

(Passive) Vampire shield

- Every 5 seconds, Remilia summons a small bat that protects her from any incoming damage. Bats have 100 (+4%) HP. Any overdamage done on them does not damage the next bat nor Remilia. You can have up to 3 bats out. Bats effect is on standby whenever chains of fate is used until chains of fate duration ends, during this period bats still get generated.

(Q/Trait) Dinamic throw

- Gungnir now leaves where fog where it passes. This fog lasts for 2 seconds and has the same effect that Remilia's trait might have at the moment.

(Passive/Quest) Well Fed

- Quest: Every enemy hero takedown increases Remilia's maximum HP by 3%. This bonus is deactivated for 30 seconds after coming back to life but it can still be stacked and is not lost on death. If all enemy heroes are killed at least once, the deactivation bonus on death is reduced to 20 seconds.

Level 16

(Q) Scarlet edge

- Now Gungnir can hit every enemy hero on its path, dealing half its damage and applying a 50% slow for 1 second on each target hit.
Gungnir can hit other enemy heroes aside of it's main target several times.

(W) Dizzy reaction

- When Scarlet Bat is exploded, every target hit by explosions will be silenced for 1 second.

(E) Going in for the kill!

- The closest ally hero to Remilia gets the untalented effects of Scarlet Fog and Curse of Vlad Tepes passives except for the delayed damage through poison status for the duration of Curse of Vlad Tepes. This effect is applied after the charge ends. Scarlet Fogs can't stack with each other and only the strongest effect will be applied.

Level 20

(R1) A corrupted side

- Remilia's armor is fixated to -25 while this ability is active. Any healing done on the target of chains will be also applied on Remilia after the heroic ability ends.

(R2) Netherworld remnants

- Ability cooldown reduced by 20 seconds. Targets hit are now stunned by 1 second and the bat area lasts 1 extra second.

(E) A night of headless people

- Curse of Vlad Tepes now is refreshed if someone dies while its effect is active.

(Q) Finest precision

- Gungnir doesn't home anymore and becomes a skillshot. Projectile now does 100% extra damage. Cooldown starts after the projectile dissapears (unless speared momentum was taken).

Stats

HP: 2280
HP regen per second: 30
Attack damage: 110
AA/s: 1.3

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