Carve (Active) 30 second cooldown
Instantly deals basic attack damage plus 72 and an additional 422 (plus 4% per level). This attack cannot Critically Strike.
Victory Rush 30 second cooldown
Causes your next attack to heal you for 30% of your maximum health. Can only be used when you kill an enemy Hero. Holds three charges.
Execute
Critical Strikes against enemies below 40% of their maximum health deal 125% additional damage.
Bloodthirsty Quest: Killing minions grants 0.5% attack speed and 0.1% Critical Strike, and hero takedowns grant 1% attack speed and 0.5% Critical Strike. Reward: Upon reaching 50% attack speed and 25% Critical Strike, attacks heal you for 150% of their damage done, and you gain Block.
Tier 2 Talents
Mortal Strike (Q)
Mortal Cleave deals 100% additional damage against a single target.
Charge (W)
Blade Dash now stuns upon contact with the marked enemy.
Carnage (E)
Bloodthirst is cast for free and without a cooldown after you kill an enemy hero.
Revenge (E)
If an ally dies during Bloodthirst, it increases damage done of your next three Critical Strikes by 150%.
Tier 3 Talents
Sweeping Strikes (Q)
Basic attacks have a 9% chance to trigger a Mortal Cleave for 50% of the damage.
Slam
Attacks which do not Critically Strike deal 50% additional damage.
Rend (W)
Dealing damage to unmarked enemies with Blade Dash deals 2500% that damage over 9 seconds.
Unrelenting Charge (W)
You are unstoppable and invulnerable during Blade Dash.
Tier 4 Talents
Savage Strikes Passive
Increases
Tier 5 Talents
Mortal Wounds (1)
Wild Strike deals 150% additional damage when used after Mortal Cleave.
Wild Dash (1)
Wild Strike is cast upon reaching the marked target instead of basic attacking.
Wild Rage (1)
During Bloodthirst, Wild Strike can be cast free and without a cooldown, but triggers a cooldown equal to the amount of times Wild Strike was used.
Tier 6 Talents
Enrage (Passive)
Taking damage while below 60% of your maximum health triggers Blood Rage.
Frenzied Regeneration
Tier 7 Talents
Savage Blows (R1)
Increases Critical Strike chance by an additional 5%, and causes all Critical Strikes to stun enemies for 0.25 seconds.
Primal Blows (R2)
Rampage deals damage 50% faster and increasing the Critical Strike damage of all basic attacks by 50%.
Sunder Armor
Basic attacks increase non-Critical Strike damage by 10%, stacking 3 times for 15 seconds.
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