Notes: In this tier the player should choose from 3 quest to start its adventure! Each quest is designed to improve one of the 3 basic abilities by making use of them.
Choosing different talents may translate into different play styles.
Mending Serpent
Cloud Serpent heals the friendly unit for 22 (+4% per level) Health each time it attacks.
Quest: Make Cloud Serpent hit Heroes.
Reward: 20 hits: Cloud Serpent's attacks bounce to 3 nearby enemy targets, dealing 14 (+4% per level) damage each. Bounces do not count as hits.
Reward: 40 hits: Cloud Serpent also grants 20% Movement Speed for 4 seconds.
Notes: Cloud Serpent is often used in the front lines, the Mending Serpent was used to heal in such situations. By unleashing your front-line, Li Li can "level up" her Serpent pet.
Pro Toss
Increases the range of Healing Brew by 30%.
Quest: Heal two targets simultaneously with a single cast of Healing Brew.
Reward: 15 heals: After casting Healing Brew, gain 3% Spell Power for 6 seconds. Stacks up to 3 times.
Reward: 30 heals: Cloud Serpent also grants the target 10% increased healing from all sources for 6 seconds.
Notes: In the past Pro Toss was a bad talent because the loss of heal control. With the modification on Cloud Serpent, this becomes a nice choice by making the players heal two players at the same time.
Mass Vortex
Increases the number of enemies hit by Blinding Wind from 2 to 4.
Quest: Cause enemy Heroes to miss their attacks.
Reward: After missing 30 attacks: Increase Blinding Wind range by 30%
Reward: After missing 60 attacks: Gain 5% Spell Power for 8 seconds for every enemy hit by Blinding Wind. Stacks up to 4 times.
Notes: Surging Winds is a very popular talent that is used combined with Mass Vortex. So, combining both talents while encouraging players using Blinding Wind to protect their allies make this a nice option.
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