Level 1
- Never ending hunger: Quest: Gathering Regeneration Globes increases your maximum
mana by 10.
Reward: After gathering 25 Regeneration Globes, increase your
mana regeneration by 3.5 per second.
- Explosive Impact: Quest: Landing
Seething Meteor on heroes will empower it.
Reward: After landing 15
Meteors on heroes, increase the damage and travel time by the
minor meteors by 75%
Reward: After landing 30
Meteors on heroes, the
meteor will now explode for area damage on impact rather than just damage the target hit.
- In flames: Bruning Determinations active ability now increases
cooldown recharge rate by x3
- Stronger Determination: Burning Determination now reduces
cooldowns by 0.4 seconds per 8% missing
health.
Level 4
- Burning petals: Fire Blossom leaves a trail of fire which will burn for
25% of the blossoms damage for 3.5 seconds.
- Burning reach: Burning Death Blossom now works at 4 range up from 3 but it's duration is reduced to 1.5 seconds.
- Molten Armor: Every 10 Seconds you will gain 1 stack of Molten Armor which will cause 30% of the damage you take next to be reflected back to the enemy in the form of a damage over time dot that deals it's damage over 5 seconds. Maximum 2 stacks can be active at one time.
Level 7
- Blunted Spears: Fire Spear now longer pierces targets but deals
area damage upon impact.
- Empowered flames: Fire Spear decays
50% less in damage for each consecutive target hit.
- Engulfed in Rage: Fire Spears are now wider and travels further but you can only activate 3 spears at the time down from 5.
- Ignited presence: You deal
damage equal to your basic attack each 1 second to hostile units within 1.5 range.
Level 10 (Ultimates - R)
- Prison of Flames.
- Smoldering Dragon.
Level 13
- Scorch: Your
basic attacks deal 50% more damage, gets 3 more range and increases your movement speed by 25% for 2 seconds.
- Combustion: Each 8th damaging attack you land will get a damage boost and deal
25% increased damage.
- Hindering flames: Your
basic abilities will slow the movement speed and attack speed of the target hit by 20% for 1.25 seconds. This effect can only be active on 2 heroes at a time.
- Cauterize: When you take lethal damage you will be
healed up to 50% of your total maximum health after which you will
burn for 50% of your total health in damage over the next 5 seconds.
Cooldown: 60 seconds.
Level 16
- Unbound Flames: You can now move at normal speed while channeling
Burning Death Blossom.
- Fire at will: Your
Fire Spears will now all fire at once. (Similar to Li-Mings Missiles)
- Bypassing the weak: Seething Meteor will no longer detonate on minions and can only explode if hitting enemy heroes.
- Detonate: You can re-activate
Seething Meteor to explode it at will, this will also launch the
minor meteors.
Level 20
- Explosive Trap: Prison of Flames still has a short delay before activation yet if any enemy hero steps inside it's activation point even before it becomes active, the
prison will go into lock-down immediately. The
Prison also works in a larger area.
- Wings of the Dragon: You can now move during
Smoldering Dragon, pushing enemies away as you move yet you will lose all the
Spell and
Physical Armor bonus.
- Frostfire Block: Activate to place yourself in Stasis and gain Invulnerability for 2 seconds. While in this Stasis is active, nearby enemies will
burn for damage equal to your basic attack.
Cooldown: 30 Seconds.
- Dance of Death: When
Bruning Death Blossom ends it will now launch 6
Fire Blossoms in a hexagonal pattern.
- Rose of demise: Start a 5 second channel which will generate a ever growing circle of flames on the chosen location, after the 5 seconds this circle will blow up and deal
2848 (935 + 4% per level) damage to all enemies caught inside the circle.
Cooldown: 120 Seconds.
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