Level 1
-Wields a staff. Long ranged attack. Increase abilities damage.
-Wields a magic wand and off-hand item. medium ranged attack. Increase basic attack and ability damage.
-Wields a ritual sword. Melee attack. Increase basic attack.
Level 4
-Hand of Imp Mother also burns the ground, causing extra damage overtime on the area for 2 seconds
-Doom reduces healing received
-Demon Wrath consumes less mana and has increased range
Level 7
-When your enslaved demon is not summoned your abilities costs less mana
-Hand of Imp Mother Cooldown is reduced for every enemy hero hit on impact
-For every few seconds your enslaved demon is summoned it's power is increased by 1%. This effect is lost on death or by despawning.
-Doom lasts longer, can be detonated earlier but cooldown is increased
-Demon Wrath reduces affected enemy damage
Level 13
-Hand of Imp Mother summons extra 2 imps
-Doom inflicts damage 1 second earlier, benefitting from the armor reduction
-While casting Demon Wrath mov. speed is increased by 10%
Level 16
-Every attack a minor imp cast generates a Soul Shard. After reaching 100 soul shards, the next Hand of Imp Mother will deal extra 100% damage and instead of imps will spaw an Infernal. Infernal does heavy slow aoe melee damage with mini-stuns. Infernal lasts only few seconds and can be killed.
-Killing an enemy with Doom summons a Doomguard. Doomguard has a powerful single target damage. Doomguard only last a few seconds. Can only happen every few seconds and can be killed.
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