Level 1
Brilliance Aura
Rhonin no longer regenerates mana while this effect is active. Instead, his mana regen is granted to all allies within his vision range. This can be toggled on and off with
[D].
Kirin Tor's Pursuit(QUEST)
Rhonin gains double
Health Regen from Globes, and half
Mana Regen
(OBJECTIVE)
Gather Regeneration Globes
(REWARD)
After gathering
20 Globes,
Mana Barrier now consumes
20% of Rhonin's Current Mana and grants a shield equal to
20% of his Maximum Health.
Blood Magic
While below 25% Mana, Rhonin regenerates an additional
10 Health per Second
Level 4
Arcane Mastery (QUEST)
Arcane Blast's mana cost increases by
10 Mana
Each stack of
Arcane Momentum increases the radius of
Arcane Blast's Explosion by
10%
(OBJECTIVE)
Hit Heroes with
Arcane Blast
(REWARD)
Each Hero Hit permanently increases
Arcane Blast's damage, up to a total of
80
Reciprocal Magic
If
Mana Barrier is destroyed, it stuns heroes within melee range of Rhonin for
1 second.
Magic Celerity
While below
25% Mana, Rhonin gains
25% movement speed.
Level 7
Ether Shield
When Re-Activating
Banish, Rhonin gains
25 Armor for
3 seconds.
The Abyss Stares Back
When Re-Activating
Banish, its Cooldown is reduced by
3 Seconds
Greater Banish
Banish's range is increased by
1.5 units, and its Mana Cost is increased by
20 Mana.
Level 10
Master of the Void
Mark of the Kirin Tor
Level 13
Arch Mage's Retort
Each stack of
Arcane Momentum causes
Arcane Blast to reduce the spellpower of its primary target by
10%.
Imposing Barrier
Mana Barrier slows the Attack and Movement speed of enemies who damage it by
15%
Battle Magus
While above
25% Mana, Rhonin gains
15 Physical Armor. Auto-Attacks from heroes reduce his current mana by
10.
Level 16
Arcane Echoes
At or above
3 stacks of
Arcane Momentum, heroes hit by
Arcane Blast's secondary explosion release an explosion from their location that deals
50% damage
Erratic Magic
Mana Barrier deals
60 damage per second to targets within melee range.
Spell Sword
While below
15% mana,
Wild Mana's damage bonus increases to
175%
Level 20
(Upgrades
Master of the Void)
Rhonin can target
Arcane Blast on targets in Stasis. Doing so grants
2 Stacks of
Arcane Momentum.
(Upgrades
Mark of the Kirin Tor)
Arcane Blast's Mark deals
150 damage over
3 seconds when it is applied. If the damage is still ticking when it is re-applied, the duration refreshes (does not stack).
While at or above
4 Stacks of
Arcane Momentum, Arcane Blast lowers the armor of its primary target by
25.
While below
25% Mana, Rhonin gains
25 Armor
Gain the Secondary Ability,
Mana Prism
The main problem comes with his talents. While a lot are cool, there is WAY too many focused around giving him more ways to drain his mana faster. While you definitely would want to get trait value, you also wouldn't want to be constantly draining your mana as fast as he is currently through his talents, since you wouldn't be able to get much value from his base kit abilities that rely on mana. For example, I would make Battle Magnus a toggle effect or completely rework it, as that is begging for his mana to be deleted super fast.
Additionally, giving him some way to gain his mana back reliably would be a good idea. Most likely via Evocation, as thats a trademark of arcane mages. He already drains his mana fast with his base kit, his gimmick should be managing his mana levels at any given moment, not blowing through his mana like a lunatic.
Otherwise, I like it.
I'll look at it again. One solution I had considered when looking at his mana was to give him a smaller pool with higher regen, making it easier to get low but harder to stay there without maintaining Arcane Momentum. Maybe I'll re-consider that.