Roach by PrivateJoker

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Roach

By: PrivateJoker
Last Updated: Sep 12, 2017
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Roach

Frontline Creature

Roaches are the backbone of most contemporary Zerg armies. They are versatile, hard to kill, and spit acid that is capable of eating itself through the tickest armor- and they are also numerous, an A- move unit that every Zerg player sends to their deaths by the thousands over the course of his match history.

Because of this, I never thought of the Roach as a candidate for ahero; but today I had idea, so here we go.

The Roach is a very versatile multiclass hero. It starts as an immobile, heavy autoattacker with shorter range than other ranged heroes, but exceptional durability, because it not only has a thick HP pool, but also Health regeneration without using mana, allowing it to stay in the fight basically forever. While its ranged damage cant compare to assassins, it does bonus damage in melee and has some CC at its disposal, allowing it to hold its own against enemy melees and be actually dangerous to any ranged opponent it manages to get close enough to.

From this point, via talents and the 3 different heroic evolutions, it can be developed into an offtank, a damage bruiser, a ranged assassin, a specialist, or literally anything in between.



HP: 2400

Does not use Mana.

Range: 4 ( the standard for ranged heroes is 5.5)
Attack Dmg: 180
Attack Speed: 0,8

Combat Trait

1
Rapid Regeneration
When burrowed, the Roach regenerates 4 % of its max HP every second.

Primary Abilities

1
Acid Blast
CD: 10

Cone AoE, Range 4. Deals 100 dmg on hit and 66 dmg per second for 3 seconds afterwards to all enemies hit. Slows by 40% for 0.5 s.
2
Maul
Passive: In melee, the Roach uses its back - mounted blades, dealing 25% more AA damage.

Active, 12 s CD: Deals 200 damage to a target and stuns it for 0.5 s. Melee Range.
3
Burrow
Toggle on/off

Burrows into the ground, gaining 25% armor, dodging all skillshots and becoming untargetable,but much easier to spot then stealth heroes. Cannot move, attack or use abilities while underground.

Can be made targetable by damage or spells.

Heroic Abilities

1
Vile Strain
Passive: Permanently grants 10% armor.

Debilitating Saliva (Active), CD: 60 s
Reduces the targets damage by 25% and reduces its armor by 10 % for 5 seconds.
2
Ravager Morph
Passive: Increases AA and Q Range to 5.5 and AA dmg by 25%, but decreases HP by 15%.

Active: Corrosive Bile , CD: 8 s

Fire a missile that hits the target location after 1 second, causing 300 dmg in a small AoE. Long range.
3
Corpser Strain
Passive: Basic Attacks now additionally deal 40 damage per second for 3 seconds. Does not stack. Deals 100% bonus damage to non-heroes.
If an enemy dies under the effect of this DoT or your Q DoT, 2 Roachlings spawn from their corpse that last for 12 seconds and deal 40 damage per second.

Special Mount

1
Hidden Tunnels
A network of tunnels connects fort ruins and allied forts. Can travel between them with a travel time of 3- 9 seconds depending on distance.

Talents

Tier 1

- Survival of the fittest: Globes permanently increase the heal per second of Rapid Regeneration by 0.1% max HP, up to a maximum of 2%.
- Aggressive Acid: When Acid Blast hits a building, the building suffers 400 additional damage over 6 seconds.
- Sticky Fluid: Acid Blasts slow amount is increased to 50% and the duration is increased by 0.5 seconds.

Tier 2
- Feral Engage: When Maul hits a hero, the next melee attack within 4 second deals 60% bonus dmg.
- Savage Hit: Increases the duration of Maul's stun by 0.25 seconds.
- Primitive Essence: Maul kills minions and mercenaries (excluding bosses) at once.
Tier 3:

- Missile Evolution: Increases the ranged basic attack damage by 10%.
- Carapace Evolution: Permanently grants 5% armor (stacks with other armor).
- Blade Evolution: Increases the bonus dmg on basic attacks in melee range to 50%.

Tier 5

- Tunneling Claws: Can move while burrowed.
- Mauling Frenzy: Melee attacks reduce the cooldown of Maul by 1 second.
- Superior Evolution: Increases Acid Blast damage against minions, mercenaries and monsters by 125%.

Tier 6

- Glia Reconstitution: Permanently increases movement speed by 15%.
- Adaptable Plating: When its HP fall under 50%, the Roach gains 50% armor for 2 seconds, and 25% armor for 2 seconds after that. 40 second CD.
- Muscular Glands: Increases AA range by 1,1.


Tier 7:

- Vile Strain Upgrade - Warrior Brood: Increases the armor to 15%. Also increases the dmg reduction of Debilitating Saliva to 50% and its armor reduction to 15%.
- Ravager Morph Upgrade- Living Mortar: Reduces the flight time of Corrosive Bile by 0.25 s and increases its AoE by 50%.
- Corpser Strain Upgrade - Lingering Acid: Increases the DoT duration by 1 second and the damage against heroes by 25%. Spawns 1 additional Roachling.
- Hidden Exit: Removes Hidden Tunnels' travel time and allows the Roach to emerge further away from the target fort or ruin.

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