A hardy Tank that can break enemy positioning.
Attack Type: Ranged
Attack Speed: 1.00
Attack Range: 4.5
Attack Damage: 50
Health: 2700
Health Regen: 5.512
Resource: Mana
Roadhog is a frontline tank that specialises in both breaking enemy positioning, and protecting squishies from a distance. His primary gameplan consists of trying to gain ground for his team, all without overlooking the safety of his backline.
The big question for anyone attempting to build a Roadhog moveset for Heroes is, of course, "how do you make his hook distinct from Stitches?" While I went through a few permutations on an answer that question, such as turning it into a heroic, I ultimately settled on making the design goals of his hook similar to Maiev, wherein the move would specifically be used to counter mobile heroes, in particular backline-busters. While Roadhog still needs to get close to his enemies to apply a hook, the enemy afflicted by it will gradually be slowed more and more the further they get from Roadhog's position, as well as set themselves up for high damage should he choose to re-activate it.
This mechanic has been designed to pair well with both of his other abilities, though not at the same time. His Q deals knockback, letting him create distance, setting up for nasty re-activations of Ripsnare as the enemy is forced into a higher-damage radius. Alternatively, the slow helps Roadhog catch up with his foes, something he'll need to do to activate Bodyguard, a channelled Stun that gives Roadhog's allies a chance to flee, or to get the kill.
The design of Roadhog's talents harkens back to earlier talent tree designs, wherein he tends to build around one ability specifically. Though to avoid him settling into only having three distinct builds, his level 7 talents force these builds to cross into one-another, enabling him to hybridize his talent choices.
Strengths:
Weaknesses:
- Low Mobility
- Low Range
- Low Engage
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