Roadhog by BBBodacious

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Roadhog

By: BBBodacious
Last Updated: Nov 29, 2016
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Roadhog

Stats

Health: 2560

Talents

Level 1 Talents:

Block: Every 5 seconds you can Block a Basic attack from an enemy Hero reducing its damage by 75%. Stores up to 2 charges.

Scrappy: Scrap 'Em deals 150% more damage to Minions and Mercenaries and the bullets can now penetrate them.

Let 'er Rip: Quest: Shrapnel Ball travels 30% further. Reward: After knocking back 25 Heroes with Shrapnel Ball, it will now explode on contact.

Canister Hog: Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: after gathering 30 Regeneration Globes, increase your health by 300 and reduce the cooldown of Take a Breather by 8 seconds.



Level 4 Talents:

Destructive Tendencies: Hitting structures directly with Shrapnel Ball triggers an explosion in a large radius, dealing 400% bonus damage to that structure.

Collector: Quest: Killing Heroes increases your maximum Scrap by 2, up to 20. Lose all stacks on death. Reward: Killing 10 Heroes without dying will permanently increase your maximum Scrap to 50.

Two-Man Apocalypse: Non-Boss Mercenaries near Roadhog deal 150% more damage to Structures and take 30% reduced Area of Effect damage.

Quick Melee: Landing a basic attack on a Hero within 1 second of damaging them with an ability will deal 200 bonus damage and generate 5 Scrap. 5 second cooldown.


Level 7 Talents:

Kickstart: Wild Hog no longer has a channel time and you can now click on an ally while riding to pull them on with you. Wild Hog's cooldown is reduced by 15 seconds.

Pummel: The first basic attack on enemy Heroes

Thoughts

So this is Roadhog! Thanks for looking.

I may have made him a bit too perfect of an all-rounder, but hey I'm biased, I love the big piggy freak.



I've tried to differentiate him from Stitches as much as possible, but with them both having iconic hook abilities as well as strong healing abilities it isn't easy.

Whole Hog would work a lot like his Overwatch ult in that nearby enemies will be knocked away fast, but locking them up against a wall or terrain or barrier will cause them to take a lot of damage.

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