Level 1
- Cheers: Take Breather now heals for the same amount but in 0.8 seconds.
- Taki'n a beati'n: Hog's Vitality now reduces physical damage taken by 25% and it's active effect lasts for 4 seconds.
- Sharpened scrap: Scrap Shot now penetrates and will hit anything hostile in it's path.
- Apocalyptic aim: Quest: Hooking heroes with
Chain Hook will grant you 1 stack of Apocalyptic aim. If your hook misses or hooks in anything other than heroes, your stacks will reset.
Reward: After 15 stacks
Chain Hook will get a 50% increased travle speed and 2 seconds reduced cooldown. Your stacks can now not drop under 15.
Reward: After 30 stacks
Chain Hook will now bypass mercenaries (Not Mercenary bosses and map objective bosses) and minions and can only land on Heroes. Your stacks can now not drop under 30.
Reward: After 45 stacks
Chain Hook no longer has a travle path function and will simply hook in your selected target. Your stacks can no longer drop.
Level 4
Undisturbed: Take a Breather makes Roadhog immune to to stuns for it's duration.
Come at me: Roadhog takes 75% reduced damage from minions, mercenaries, mercenary bosses and map event boss units.
Spray it: Scrap Shots ball will now explode at the end of it's path or when it hits a hostile unit, spraying a round of Roadhogs basic attack behind the balls ending point.
Rend and tear: Scrap Shot now slows the attack speed of anyone hit by 25% for 1.25 secons.
Level 7
Chugging skills: Quest: Using
Take a Breather within 1 second of taking damage and then channeling it without taking any damage will grant you 1 stack of Chugging skills.
Reward: After 20 stacks, gain 1 additional charge of
Take a Breather.
Want some: The closest allied hero within 3 range of Roadhog when he is channeling
Taking a Breather will be healed for 20% of it's total amount of healing.
Wild presence: Any unit which attacks you while
Hog's Vitality is active will have their movement speed slowed by 15% for 0.5 seconds per attack, this effect stacks.
Level 10 (Ultimates - R)
- Whole Hog.
- Snatch'n Blast.
Level 13
- Power Drive: Enemy hero takedowns increases your health by 15% for 7 seconds and heals you for 5% of your total maximum health. This effect stacks.
- Double Barrel: Scrap Shot now holds 2 charges.
- Getting back out there: Taking a Breather now gives Roadhog a shield which will block the three next basic attacks done to him or reduce the damage from the next ability that hits him by 20%. This effect does not stack.
- Power chain: Chain Hook can now pull Mercenary Bosses.
Level 16
- Reloading: Scrap Shots cooldown is reduced by 0.75 seconds for any unit which takes damage from it.
- Reeling inn: Chain Hook can now target the ground and will pull Roadhog to it's marker location if nothing hostile get's hooked.
- Rending Hook: Chain Hook now makes it's target vulnerable, increasing all damage the target takes by 20% for 2 seconds.
- Get over here: Chain Hook can bypass terrain and walls and will pull whatever it hooks trough it as well.
Level 20
- Complete Hog: Whole Hog now works in a 180 degree cone in front of Roadhog, lasts for 2 more seconds and increases increases movement speed by 20% for it's duration.
- Return to sender: Snatch'n Blast will automatically repeat it's effect on the initial hostile target once the target stops after the first knockback, yet now Roadhog can no longer decide where to turn and the target will end up being knocked back the same way it came from.
- The longest pause: Take a Breather will now channel until Roadhog is on maximum health yet for each 0.1 second it remains active past 1.5 seconds will add 0.3 seconds to its cooldown. Bypassing 3 seconds will consume both charges if that's talented.
- Hit and run: Once active, Roadhog can pick up allied heroes for the next 5 seconds with this ability, for each hero he picks up he will be granted a 25% movement speed bonus and once the 5 seconds end, he will be granted another 5 seconds where he can run around with the heroes he picked up. Any hero picked up can still use abilities and basic attacks.
- Deny the Bolt: Chain Hook will automatically refresh it's cooldown and seek out the closest enemy hero which used
Bolt of the Storm.
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