Passive:
gain a bonus of 100% more damage to non hero characters, and 12% move speed. lose 25% bonus damage, and 3% move speed for each ally hero nearby. Active:
become unstoppable and gain a bonus 30% move speed for 5 seconds
Primary Abilities
1
Heavy Impact
Cooldown: 10 seconds
pulls Rob towards an enemy hero, dealing 150 damage and stunning them for 0.5 seconds on impact, and knocking nearby enemies away.
2
M.A.L.I.C.E. Ammunition
Cooldown: 7 seconds
Your next basic attack does 4 times as much damage, and slows its target by 15% for 3 seconds.
3
Chemical Treatment
Cooldown: 12 seconds
Passive:
Rob takes 35% less damage from poison Active:
removes all debuffs, roots, and slows from Rob, and heals him for 15% of his maximum health over 5 seconds.
Secondary Abilities
1
Critical Response System
Cooldown: 60 seconds
if Rob takes fatal damage in the next 3 seconds, he is healed to full health and stunned for 1 second.
Heroic Abilities
1
Redline Power Cells
Cooldown: 60 seconds
when activated, each basic attack increases your attack speed by 3%, up to 60%, and your attack damage by 3%, up to 60%. ends after you haven't attacked something for 3 seconds
2
Ultra Swing
attach to an enemy hero, dealing 300 damage and stunning them for 2 seconds, then swinging to the other side of the enemy
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