Passive: At level 10 you learn "Sap" as a 4th primary ability.
Active: Gain stealth if you dont take damage the next 2.5 seconds. Taking Damage, Attacking, Using Abilities or Channeling reveals you.
Cooldown: 20 Seconds.
Primary Abilities
1
Sinister Strike
Deal 85 (+20 per level) damage and gain 1 combo point.
Cooldown: 3 Seconds.
Range: Melee
2
Eviscerate
Dash to target enemy and consume your combo points on any nearby targets and deal damage to that target.
1 points: 132 (+22 per level)
2 points: 140 (+26 per level)
3 points: 150 (+30 per level)
4 points: 162 (+34 per level)
5 points: 180 (+40 per level)
Cooldown: 5 Seconds.
Range: >>>Melee
3
Slice and Dice
Consume your combo points on any nearby targets and increase attack speed and movement speed.
1 point: 10% for 5 seconds
2 points: 15% for 5 seconds
3 points: 20% for 5 seconds
4 points: 25% for 5 seconds
5 points: 40% for 5 seconds
Cooldown: 5 Seconds.
4
Sap
Incapacitates target for 1.5 Seconds. Can only be cast in Stealth and does not break it.
Cooldown:
Range: >>Melee
Heroic Abilities
1
Ambush
Deal 200 (+55 Per level) and gain 2 combo points. Can only be cast in Stealth.
Cooldown: 85 Seconds.
Range: >Melee
2
Cheap Shot
Stun target for 2 seconds and gain 5 combo points. Can only be cast in Stealth.
Cooldown: 80 Seconds.
Range: >Melee
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