Rohana by Demolij

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Rohana

By: Demolij
Last Updated: Sep 29, 2018
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Rohana

Khala Preserver

"Rohana is a Preserver, an important Protoss tasked with retaining the memories of all the Protoss that came before her. All their accomplishments, all their skills. She is also the purest protector of the Khala that connects all Protoss in unity. In dire times it was the Khala that kept them strong against all odds. Even when her resolve is tested, she will defend the honor of the Protoss' birthright, even at the cost of her life."
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A unique hero, similar to Medivh, Rohana is a low-healing support that can have a high impact if worked with well. Her damage output is pathetic and her durability is miniscule, but if defended she can provide a heavy amount of utility for her team. She works best as a secondary support, or on teams with decent durability she can potentially work as a solo support. Her Trait Khala Link gives her some passive healing without lifting a finger by causing allies to heal for half a Globe anywhere on the map, making her automatically optimal for large maps or those with lots of Globes. The healing has no effect at all on stacking Globe quests but when all heroes are laning the innate sustain is very useful. The second aspect of the Trait gives a bit more direct healing, letting aggressive players heal for a bit of health by dealing some damage, which may put you in some danger if you're not careful and is pretty useless out of combat. Together though, you can put out some decent healing all things considered.

Guardian Shield is a strong defensive ability that can greatly reduce enemy poke damage, but given sustained fire will eventually wear out. The range is wide enough that you can protect your backline of squishies, but won't do much good for allied divers and doesn't really have the potency to defend against a ton of damage. Cosmic Binding is a cc skill that does absolutely nothing for a while against enemies who are standing still, however if they try and get away from the cast point they take a chunk of damage and are stunned for a pretty lengthy duration. It's a great anti-mobility tool, but if you can't hurt them while they stand in the area then it won't have much of an impact, especially when it deals no damage.

Recall is obviously an amazing ability with potential uses far and wide. It's good for ganks and getting a hero back on the map really quick, or whatever other uses it could have. The ally needs to stay still though, meaning if they're getting ganked they have to stay in the little bitty circle instead of running, and the enemy could knock them out of it, so there is certainly counterplay. It also takes longer when the ally is further away, so it's not a total replacement for mounting since sometimes it's worth it for the ally to just walk there.

Peace is a funny skill, with similar uses to Sanctification in some ways. It can completely shut down wombo combos and keep an ally alive across the map, but it does not stop cc or non-heroic damage, so it's not foolproof. Be careful or you might find yourself saving the enemy team from a Precision Strike and wiping your own team afterwards. Used sparingly it can be one of the strongest heroics in the game. Psi Tether is a more localized way of disrupting the enemy. It has a great deal of versatility, allowing you to place it on a tank and a squishy so burning down the high-health one will kill the other, or by placing it on two key targets to disable them both at once. I can imagine it being cool to Void Prison a linked target and them both being stopped. Similarly to Peace, however, if you use it poorly your team might be unable to actually kill their focus target, but even then the cc spread is pretty cool.
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HEALTH: 1577 +4% per level
REGEN: 3.31 +4% per level
DAMAGE: 57 +4% per level
ATTACK SPEED: 1 per second
RANGE: 5.5

Combat Trait

1
Khala Link
Whenever an ally grabs a Regen Globe, all allies on the map who did not gain the same globe restore 4.5% of their health and 3.5% of their mana over 5s as long as Rohana lives.

Rohana's basic attacks mark enemy heroes for 4s, heroes that damage the marked enemy gain 20 (+4% per level) health regeneration for 4s.

Primary Abilities

1
Guardian Shield
3s cooldown

Toggle to generate a large bubble around Rohana causing all allied heroes inside to take 40% reduced damage. The bubble can absorb a maximum of 1600 (+4% per level) damage and regenerates at the rate of 5% per second after 3s of not being active.
2
Cosmic Binding
14s cooldown

Create a field below the target enemy hero that lasts for 3s, after which they are stunned for 1s. If the hero leaves the field they are instantly stunned for 1s and take 176 (+4% per level) damage.
3
Dimensional Recall
25s cooldown

Target ally begins teleporting to Rohana's position if they stay in an AoE, the further away the longer it takes ranging from 2-5s

Heroic Abilities

1
Peace
80s cooldown

No hero on the map can deal any damage to opposing heroes for 3 seconds.
2
Psi Tether
50s cooldown.

Create a bond on the target enemy hero, if recast within 3 seconds on a second enemy hero it will create a link between them for 10 seconds. Linked heroes are affected by any stuns slows silences roots stasis effects applied to other linked heroes, and all damage taken is evenly distributed (does not distribute distributed damage). Goes on 10s cooldown if not recast.

Talents

[Level 1]
Resolve: All allies gain 10% increased sight range and 1 mana regen per second.
Rapport: When moving towards an ally hero

Notes

At first I thought "Rohana? That non-combat girl? She doesn't seem fitting for Heroes, we have Tassadar!" I thought about it though. She actually has a big place, since the Khala is of massive importance to the Protoss race, and she embodies the Khala. She's like the opposite of a Nerazim. Her silhouette is certainly different from T*** and Auriel, so she fits in great! From there her kit was a big hard to pin down, but borrowing from Protoss abilities and some creative design centering around the concept of "unity" brought this together at last, and I can say that this is my best design so far. That's not to say that you shouldn't check out the other ones right here!

EDIT 1: Completely reworked Forced Binding, small talent and ability tweaks all around.
EDIT 2: Reworked Forced Binding again (it's not easy okay) and reworked a few late-game talents. Khala Link no longer affects Globe talents.
EDIT 3: Replaced Preserved Wisdom, Cosmic Binding now basic ability, and added new heroic Guardian Shield.
EDIT 4: Psi Tether now heroic ability again, Guardian Shield now basic ability, added pics and new Khala Link talents.

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AoiMizune | August 16, 2017 3:23pm
I like your take on Rohana~ It focuses more on the positive side of her, who she is and what makes her great. It contrasts how she is portrayed in the campaign where she is the one who's channeling negativity in the team, making your concept a breath of fresh air~~
(I know everything I said does not really help this concept in any way but I still wished to express my admiration~ cheers!)
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Vic1ouS (1) | October 18, 2016 12:48pm
On the first thought = Classic example of "If you want and know how to do it, you will" motivation effort.. I'm surprised you got quite a clean and rather seemless concept of a tricky hero to even understand in concept/archetype or lore.. Gratz, really well done with the Trait and Heroics and stuff

BUT = thinking a bit on longer run I concluded of having like 2 concerns about this one TBH:

1 = her Q is very much "meh" making the hero not just a support but literally someone's "lane" escort = that type of heroes tend to be boring TBH, just look at Morales, she even has Grenade to do some "playmaking by self" but even that stops people taking her as opposed to other supports that can do a tad bit more on their own

2 = R2 feels either awfully too much powerful or not impactful at all, as you said = Pyro Muradin and transfer damage to his whole team to blow up to smithereens (either that or just tickle other heroes or not enough AoE to affect enough heroes) lol

Room for improvement ? = more self-reliable Q and harder to hit but when done surely do impact R2

Here's just a suggestion for both (how I'd approach those two issues) though:

I'd say put her Q be her "self-defence" mechanism (and perhaps a bit of waveclear) as I doubt you'll always be able to teleport a hero next to you when in peril

Q = Light Prism = Attacking with ranged AA at the Prism will cause the AA missile split into three at the opposing end. Attacking it with an ability damage or close-range/melee attacks will cause the Prism break and blind nearby opponents for a small amount of duration

(That one IMO this feels more self-reliable, makes up for a tad bit better waveclear as well as some teamfight potential = instead of basically being Jaina's Minigun endless escort :P, furthermore = prisms although corny/boring perhaps = feel well fitting for the Protoss thematic/lore IMO)

As for R2 I think better make it channelable to 1 additional target but have a great % amount like 60% or sth, that way it's not a point-click Muradin into Pyroblast to reduce to half the whole opponent's team lol (at first glance like the ridiculousness of it sounds temptingly awesome but feels like "walking on a thin line" i.e. based either on % or on AoE of impact and it's either OP AF or almost not impactful at all)

Hopefully you think of these for a bit, but yeah like the effort overall (i.e. = better than I'd do for sure when it comes to what seems to be a 90% utility hero)
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Demolij (1) | October 19, 2016 4:02pm
Hello, thanks for commenting on my design, I greatly appreciate it :D

I'm hesitant to change Preserved Wisdom too much, because although you're correct that she does need to be a bit more self-capable she also needs to provide some standard support benefits. Her Trait is strong and all but it isn't even close to enough healing, and I don't think she can rely on Dimensional Recall for all her supportive power. I'm not concerned with her needing a lane buddy, most supports do and it's one of her weaknesses, but I'd say she's much better as a solo laner since she can still heal allies and can allow for a cross-map gank if necessary. The key playstyle differences between Rohana and Morales is that all the skill with Morales comes with her positioning while you have very simple ability usage, while all the skill of Rohana is knowing when to use your abilities where while you simply position yourself very safely. I'm content with her current Q since there is a lot of team coordination in the ability already, but I am open to ideas.

As for R2... yeah. Honestly I'm not entirely convinced as to what to do with that one either. I don't want Rohana to be much about channeling, but eh. I dunno m8.
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Koetetsu (4) | June 27, 2016 8:02pm
That trait is so strong in a coordinated team. You could cap your globe quests at level 10 as long as someone grabs regen globes in lane.
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Azalar | June 17, 2016 5:27pm
I like her!

While she does not have much healing other than globes (which is an idea I've personally struggled with and I like), she's chock full of utility and that's amazing :D
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