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- The Illusion of the Owner is the one that will cast the Ability therefore there doesn't have to be a new Casting Animation for every spell. An Illusion of the Original will just Appear infront of Rohana and cast the ability.
- The Illusions has no hitbox, therefore it cannot block projectiles or body block enemies. They are like Leoric's Ghost.
- Copied abilities share the same mana cost and cooldown with the chosen ability.
- The Illusion appears at 1 range infront of Rohana. The Illusion's hitbox will be in contact with Rohana's upon cast.
- The range of the copied ability begins from the Illusion, not from Rohana. Therefore, the ability has increased range depending on the illusion's original hitbox.
- Copied abilities with an AoE that is centered around the hero will be centered around the Illusion, not Rohana.
- When Mobility abilities are copied, the illusion is the one that moves, not Rohana.
- Summoned Units has the same duration as the original Summon.
- Channeling Illusions, while Invulnerable, can be stopped by targeting Rohana with CC.
The Q still largely seems out of place, and it would be nice to have some sort of way rohana can deal damage on her own without the reliance of teammates.
Just wondering, how could heroics such as Maltheal's Tormented Souls work with your R1? would it create a "memory" of Maltheal that walks around channeling tormented souls for the entire duration of the ult? Would that also apply to murky's March of the Murlocs?
What about summons? Lets say if you are Azmodan and copy Demonic Invasion, do the summons remain forever until killed?
- Heroics centered around the hero is centered around the Illusion. The Illusion will not move and will channel inplace.
March of the Murloc would act as it would.
- The summons run around after cast.
- In case of the Lvl 20 upgrade, Rohana and the Illusion will channel the heroic indefinitely until stopped or broken, either by the death of the illusion or one of them being CCed.
Summoned Heroics
- The Heroics copied is a complete copy paste, which means, the summons will last for exactly the same duration the originals would.
The problem with giving her damage however is how she can swap around many of her allies abilities. She can get damage, healing and utility whichever she needs, which she can swap around on a 12 second or less cooldown. This makes her potentially extremely cooldown efficient in the cases of long cooldown abilities and basically have anything she want at any given time. As long as her team has an AoE Mage, she will clear a lane fast without the lack of possessing a healing ability, making her potentially an efficient solo laner and 2nd healer who can deal Mage Level burst and Tank level CC/Peeling. This flexibility is weakened by creating a down time in between whichever she can do and whatever she has baseline are niches that are: Q(Potentially Very Strong but Risky and Channeled), W(Comp Dependent unless buffed with talents) and Z(Potentially very strong utility but at a cost of Rohana's own Mobility).
That was my thought process when I was laying down what will offset the power of the extreme flexible utility her Trait/E provides.
Then theres the synergy aspect. Heroes like probius or maltheal 100% rely on other ability synergies to function which also means its pretty impractical from a gameplay PoV.
The other part is that having to be tied to an ally 100% of the time to do anything would not be fun, at all. Auriel is the closest version of this concept but even she can still be effective on her own and make plays (E into walls, Q is good wave clear/siege, etc).
The Hallucination/Illusion casts the ability not Rohana.
Her Ability to copy abilities has Global Range so she doesn't have the need to be tied to allies.
You have a point on the synergy aspect but I think it is fine for her as she has weaker abilities herself.
- Her trait is tied to her E. This basically means her Trait is 1/2 of her 3rd ability and not an ability itself.
- Her Q is her only good skill but requires a Channel and has a short cast range.
- Her W is very niche, mostlikely talent reliant.
- Her E is potentially strong, but again, consumes 2 ability slots.
- Her Heroic Copy cannot move so even if she copies Malthael's Heroic, it will only create an illusion that will sit inplace and takes 100% more damage. Additionally, it requires the owner of the heroic to be dead, meaning synergy is not a factor.
- Her 2nd Heroic has a weaker activated effect but provides more passive buffs.
Aside from that, her R2 Is very weak in its current form, and adding a bunch of passive buffs is a band-aid to the issue (Like the old Divine Storm passives/Twilight Dream.) In your case it adds extreme passives to mitigate the issue which isnt very healthly opposed to just making the ult stronger.
Her Q also seems very out of place. Rohanna doesnt really have a baseline way to mitigate or regenerate the health loss and thats also a pretty support focused ability.
Aside from those 2 I like the trait/E and R1 Now that you've explained it better
For her Z I think 8 Seconds is a bit long, especially since you're just swapping places would could be pretty strong for adjusting lane rotations early game but the channel needs to be shorter in the late game if you want to say help an out of position ally. I think 2 seconds is fair since it is still canceled out by heroic damage
I can see your point with R2. I might to fix/rework it in the future. I don't really want to give her a strong active ability considering her other heroic has an expensive requirement, making it potentially unpickable. I instead designed this to be weaker but compensated with a strong level 20 upgrade.
Rohana does have the ability to heal herself by copying the healing ability of an allied support hero. She can also spec into R2 to steal from enemies.
I originally made it 8 seconds to give the target ally time to decide whether they want to cancel or not. But I agree 8 seconds is too long so I'll cut the deciding time from 5 to 4 seconds and the warp time from 3 to 2, for a total of 6 seconds.