(can also fit vol'jin, but some of the abilities are more iconic to Rokhan so i choose him)
Combat Trait
1
[D] dark link
Passive- your aa apply a mark that on enemy hero that last 3 seconds.
Activate to connect a friendly hero to enemy targets affected by marks, 25% of the damage received by the marked targets will heal the friendly one. last 4 secodns.
20 sec cd.
aa reduce cd by 1 sec
increase all basic totems hp by 30%
Primary Abilities
1
voodoo doll
Skillshot, hit the first enemy target, dealing 100 damage and create a voodoo doll of that target in front of you. Damage done to the voodoo doll is done to the enemy.
Up to 200 +20% of its current hp, last up to 4 seconds. The target must stay within certain range.
Enemies can destroy the doll (250 hp).
applying DARK LINK to the doll will apply it to the target.
14 sec cd.
50 mana
up to 30% of targets current hp.
increase total damage done to the target by 15%.
getting the max damage will stun the target for 1 sec.
2
healing ward
Place a totem that heals nearby allies for 2% max hp per sec. reactivate to heal a friendly hero within the totem's range for 250.
Last 8 seconds. Can be reactivate only once, if you did not reactivate automatically heal the closest most injured hero on expiration.
Can be destroyed- 500 hp
12 sec cd.
60 mana.
can be reactivate 2 times with 2.5 sec cd.
increase range by 20%, and heal additional 10 hp per second per allied hero in the aoe up to 30.
active heals target for additional 6% of its max hp.
3
Serpent Ward
Place a ward that aa the closest enemy hero dealing 70 damage per second (splashes, 3.5 range).
Can be destroyed- 300 hp.
Last 6 sec.
2 charges 8 sec cd.
30 mana
increase daamge of all nearby friendly heroes by 10%
slow nearby enemies by 20%.
deal 10 damage per second to nearby enemies.
targets with voodoo mark takes 20% more damage.
heal you for 30% damage done to enemy heroes.
Heroic Abilities
1
Big bad voodoo
Place a voodoo doll that gran protection to nearby friendly heroes and the dummy takes only 25% of the damage blocked.
Last up to 6 secodns.
Can be destroyed- 1000 hp.
60 sec cd.
increase hp by 30%, and reduce the duration of cc vs linked targets by 50%
2
hex
[R2] HEX
target friendly hero for the next 4 seconds. For each > enemy affected with dark link, 10% of the damage done to the hero will split between all enemies affected with Dark link instead up to 50% damage redirection. Redirecting ~500 (scaling) points of damage will polymorph all enemies affected with DARK LINK for 1.5 seconds.
(if there are 3 enemies 30% of the damage will split between them instead of the friendly hero. Each target still receives 10% of the damage)
Passive- Increase Dark link passive duration by ~2 seconds.
60 sec cd.
60 mana
cd recharges 25% faster per each enemy affected with Dark link up to 100% faster.
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