Call's upon the Loa to bestow their blessings and augment Rokhan's abilities. Rokhan may choose his patron Loa at level 1.
Legba - abilities grant increased movement speed and evasion to allies.
- Healing surge allows your allies to dodge a basic attack the first time they are healed, preventing all damage. (does not stack)
- Hex blinds the target for 2 seconds after it ends.
- Serpent Ward increases nearby allied heroes' movement speed by
15% for its duration.
Lukou - abilities heal you or your allies.
- Healing Surge instantly heals allies for
5% of their maximum health the first time they are healed.
- Hex heals you for
10% of the target's maximum health when it ends.
- Serpent Wards increase the health regeneration of nearby allies by
20 per second. (does not stack)
Bwonsamedi - abilities are more effective on minions and mercenaries.
- Healing Surge heals allied minions and mercenaries by
100% more.
- Hex instantly deals
75% of a target mercenary's maximum health in damage. Can now also be used on bosses to deal
20% of their maximum health in damage but does not apply Hex's effect.
- Serpent Wards deal
50% more damage to minions and mercenaries and their attacks can now hit up to 2 additional non-heroic targets dealing 50% less damage.
Shango - using abilities deals additional damage to enemies.
- Enemies inside healing surge are struck by lightning every second dealing
60 (+4%/level) damage.
- Hex's target is smitten by lightning dealing
3.5% of its maximum health in damage.
- Serpent Wards deal
20% more damage and gain 1.5 increased attack range.
Ogoun - abilities slow enemies.
- Enemies inside healing surge's area are slowed by
25% until they leave the area.
- Hex slows the target's movement speed by
60% decaying over its duration.
- Serpent Wards' attacks slow enemies by
10% for 2 seconds stacking up to 40%.
Dambala - abilities cloak allies and reveal enemies.
- Healing Surge cloaks allied heroes in its area of effect and lasts for 1 second after leaving it. Allies will be instantly revealed if they attack or take damage.
- Hex reveals a large area around the target and reveals cloaked enemies for 3 seconds when it ends
- Serpent wards are invisible until they attack. While invisible, sight range is increased by
50% and can see through obstacles.
That being said, it might be a good idea to cut down on a few of the loas. I know that those are all of the loas from lore, but 6 seems like a bit too much, especially when a few are pretty bad(like Dambala and Shango). Either cut down on a few of them, or perhaps split them between talent tiers(but that would require a talent rework and his current talents are cool as is). If you decide to just cut down on a few of them, Dambala and Shango are pretty bad. the 4 remaining ones are much more evenly matched(Shango could be turned into a talent somewhere on his talent tree though, perhaps). The additional damage can't complete with the other effects, neither can simply adding a cloak to Q and a reveal to his other 2 abilities.
Otherwise, excellent work.