Rory Swann by Drokash

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Rory Swann

By: Drokash
Last Updated: Oct 11, 2016
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Rory Swann

Chief Engineer of the Hyperion

The chief engineer of the Hyperion, Rory Swann is a tech-savvy genius when it comes to mechanical know-how. Capable of building just about anything, Swann is to be feared for his intellect and combat/tactical prowess on the field.

Swann specializes in assisting his team via slowing down enemies, repairing nearby structures, protecting areas by placing defensive and powerful turrets and detecting enemies in an area.

Combat Trait

1
Mechanical Knowledge
Passive: Swann is allowed to pick two Heroic abilities at level 10. Additionally, structures and Swann's heroics slowly recover life when he is in close proximity to them.

Primary Abilities

1
Punisher Grenades
Swann fires a grenade that deals AoE damage. (5 second cooldown.)
2
Claw-Punch
Swann charges up a powerful punch from his claw, knocking back and stunning the first enemy it comes in contact with. (Melee range, 10 second cooldown.)
3
Ultra Capaciators
Swann overcharges his grenade launcher, increasing attack damage and speed by 10% for 5 seconds. (10 second cooldown.)

Secondary Abilities

1
Concussive Shells
Activate to increase all mana costs by 10%, but allows Swann's basic attacks to slow enemies by 15% for 2 seconds. (Lasts until disabled, 5 second cooldown.)

Heroic Abilities

1
Flaming Betty
Swann drops a Flamming Betty where he stands. Flaming Betty is a durable turret with high life that spews fire that penetrates, but does less damage then the Perdition Turret. Additionally, all nearby minions and mercenaries prioritize attacking it over anything else. (60 second cooldown, lasts 30 seconds, has 2 charges.)
2
Perdition Turret
Swann drops a Perdition Turret where he stands. The Perdition Turrets aren't very durable, but spew fire that pierces through enemies that does higher damage then Flaming Betty. (60 second cooldown, lasts 30 seconds, has 3 charges.)
3
Sensor Tower
Swann drops a Sensor Tower where he stands. In a large radius, the sensor tower detects minions and mercenaries with a small ! on the minimap where the unit's location is, and heroes (including stealthes heroes) with a large ! on the minimap where the heroes location is. Does not remove the fog of war. Additionally, the Sensor Tower has low life and has no attack. (120 second cooldown, lasts 30 seconds, has 1 charge.)

Talents

Level 1:

Kinetic Foam: Increases Swann's life by 20 everytime he levels up.
Vanadium Plating: Every 10 seconds, reduce the amount of damage taken by a Hero's ability by 30% (2 charges)
Well-Oiled Springs: Ultra Capaciator's increases attack damage and speed by an additional 5%.

Level 4:

Fine-Tuned Clamp: Claw-Punch penetrates the first enemy hit.
Rusted Clamp: Claw-Punch creates a DoT effect on the enemy apon contact.
Fusion Cutters: Increases the speed at which Mechanical Knowledge heals structures and heroic abilities by 5%

Level 7:

Terran Ingenuity: Decreases damage taken by 5% if in a Fort's attacking radius.
Calldown: MULE: Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds.
The best defense...: Increases damage dealt by 5% to enemy structures.

Level 10:

Pick two Heroic Abilities.

Level 13:

First-Aid: Activate to heal 11.07% of your max Health over 6 seconds.
Reinforced Armor: Decreases damage taken by 5%, but slows movement speed by 10%

Level 16:

Regenerative Bio-Steel: Mechanical Knowledge healing is increased.
Personal Care: Mechnical Knowledge increases healing done to Swann's heroics, but no longer heals structures. Additionally, as long as Swann is alive, the healing effect of Mechanical Knowledge on Swann's heroics has no range.
Defensive Expert: Mechanical Knowledge increases healing done to Structures, but no longer heals Swann's heroics.

Level 20:
Engineering Master: Pick the remaining heroic that you didn't choose at level 10.
Walking Armory: Increases all Heroic durations by 15 seconds and charges by 1.
Grenadier: Concussive Shells no longer increases mana costs by 10%, Punisher Grenades has their cooldown reduced by 2 seconds and basic attacks now deal splash damage.

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