Rory Swann is an interesting character. He's one of my favorites from Wings of Liberty, and he's a bit of both a top-down design and bottom-up.
I wanted to implement a StarCraft II tank, but didn't want to go an obvious route with like a primal Zerg character or with a heavily shielded Protoss.
I also wanted to make a ranged tank, and felt the Marauder was a beefy armored gunslinger that could accomplish that goal.
Thankfully, Rory Swann wears a Marauder type of suit in Wings of Liberty, so that worked.
As far as character design goes, he would be in the traditional Marauder suit with a few additions, like in SC2 (http://i.
imgur.com/eaulcJW.png).
In addition to the back portion of his suit being connected to his wrench arm with the gun in his right arm, his left arm would also have a riot shield on the side that shoots out when he activates it. (He would step forward, position his shield so that it is facing his enemies and then it would shoot out. )
Baseline skin ideas I had were to give him the standard Marauder color (black and grey) for his base skin, a blue tint for level 7 reward, and a Firebat tint for his level 8.
For his Master Skin, I'd want to upgrade the armed components of his skin to look more like the mercenary Marauders in the campaign of WoL: http://i.
imgur.com/RM5xJSl.png
For a more goofy skin, I'd want to give him a Christmas themed one from one of Blizzard's Christmas Cards: http://i.
imgur.com/Rj1BNsf.png
For the gameplay side of things, there were a few things to consider when making a ranged tank. First off his job is definitely to be the one in the battlefield soaking damage in team fights, but what makes him unique is that he can engage a team from range. To balance for this, his health is a bit lower than your average tank (to make up for the fact that it takes time for a melee character to get to him.) Instead of specializing in disruption while providing some off-damage (like Anuberak or Johanna), I built him to have his forte be damage while his disruption (while quite adequete) isn't the main focus.
That being said, let's talk about his abilities.
We'll start with his Trait. Concussive Shells is a tie-in to the Maruader ability that slows enemy units. Marauders are also very strong against armored units, so I wanted that to play into the feature as well. Every 3rd Basic Attack will slow the target and deal damage, bypassing damage reduction and Shields. If someone has 10 health, 300 shield, and gets hit with the third shot for 30 damage, they'll die.
All tanks have a bit of a AoE that can be used to dispatch minions (especially late game when they can essentially be one shot), and Overdrive accomplishes that. Activating it will cause all Basic Attacks to hit all enemies in a cone in front of him (similar to Zagara's Medusa Blades). Every third Basic Attack that hits these targets will also bypass shields, damage reduction, and slow, so it's super powerful for pushing back minion waves as well as takin out poorly positioned groups of heroes.
Tanks also traditionally have a bit of disruption, and that's what Wrench Winch (W) does for Rory. He shoots out his wrench arm that grabs someone and immobilizes them. They can still attack, and unstoppable abilities will break them free of it, but the ability doesn't pull or move anyone like Stitche's Hook or Sonya's Ancient Spear.
Rory can move while holding someone still and can use this time to either close the gap or escape if needed.
No tank would be complete without some form of mitigation. Rory's E, Combat Shield, fires out the shield on his arm to knock back and damage enmies, as well as provide a shield to buff his HP. The shield can stack twice, and with an 8 second duration and 6 second CD, it's best to be used as soon as possible to get things fixed.
His two ults are Flaming Betty, a throwback to his SC2 abilty, and Forceful Extraction.
Flaming Betty summons a flame turret that does constant conal fire damage. The head of the turret can rotate, so if enemies get behind it, it will follow them. It does bonus damage to minions, mercs, and buildings, so it's something that can be used to push a lane or punish clumped up enemies.
Forceful Extraction is a Melee ability, so it will require proper maneuvering in order to gain full value out of it, but it's a powerful tool for disrupting the enemies' positioning and improving your team's.
When the attack connects, Rory grabs them, spins the hero around 540 degrees (so one and a half times) and shoots them out behind him. Any other enemy that's hit with grabbed target is knocked back and stunned slightly. This punishes out of place heroes on the enemy team while discouraging certain targets from being on the front lines.
That's the character and why I choose some of its abilties and stuff. I'll be doing a Talent philosophy write up later on, and for future heroes, I'll include a copy of my design notes and any abilties/talents that I've changed or gotten rid of.
If you have any questions or feedback, let me know.
Rory feels like he'd be more of a Specialist, but the way you laid this out, I can see it working.
I'm sharing my heroes with my friends! Since not all of them have heroesfire accounts, I'll be posting them here and answering as a second comment:
The philosophy behind the 540 degrees is to be a complete circle and a half. Since I want the hero to get spit out *behind* Rory, my options were 540 or 180.
I don't think that 180 would be enough to make use of the knockback/stun of surrounding heroes. 540 is a full 360 circle to hit everyone and an additional 180 to get the grabbed hero behind Rory.
I’m having a bit of a hard time seeing how Rory has a gun, a shield, and a wrench hand, but if the shield was placed over one of the arms in an interesting way to still allow a gun or the wrench to work that could be cool. There could be some awkward timing though with quickly using E after W or Q. That being said, I’m also a fan of seeing a ranged tank get put to use.
Talent Wise:
- Automated Retaliation sounds really strong
- Lotus-o-Deltoid Cord for level 16 is a talent that I'd really want to play test a bunch to gauge it's power. First iteration is that it merely blocks people, and if someone tried going into the cord while Rory went the other way, it wouldn't slide them at all. It may wrap around them but that's it. Given the duration of the immobilize, I don't think it's too powerful as is.
o I’d want to see this too. :P I wrote this down as a question before I got to this part of the talents
- What’s the philosophy around 540 degrees for the Forceful Extraction rotation?
Haven’t looked at the Colossus one yet, but these are super impressive, dude!