Rory Swann by kakaaakak

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Rory Swann

By: kakaaakak
Last Updated: Feb 15, 2018
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Rory Swann

Engineer

Rory Swann is a Terran Dominion engineer, and the chief engineer of the Hyperion.

Rory Swann is a ranged combat specialist. Its main tactic is the installation of turrets, which help carry the line. His weapons allow him to slow down opponents.

Combat Trait

1
Missiles "Impulse"
Passive: Each autoattack by Rory Swann slows the target by 5 percent. The effect is added up to 20 percent.

Primary Abilities

1
Fire Betty
Swann places a turret, having 500 units of health and dealing 140 damage per second. The lifetime is 20 seconds. There can only be one Fire Betty.

Cooldown: 30 seconds.
2
Concussive Shell
Swann shoots a missile, causing 50 damage to enemies in its path and slowing them down by 40 percent for 3 seconds.

Cooldown: 12 seconds.
3
Nano-Repair
When used, Swann restores Burning Betty 100 health units and extends her lifetime by 5 seconds.

Cooldown: 10 seconds.

Heroic Abilities

1
Support from outside
When used, Swann calls in the specified area an airborne troop, attacking opponents on their way and walking along the nearest line.

Cooldown: 60 seconds.
2
Psi-Disruptor
When used, places Psi-Disruptor, slowing opponents in the area by 65 percent. The lifetime is 10 seconds.

Cooldown: 100 seconds.

Talents

Level 1:



1.They can not escape
Task: Slow down the enemy heroes with auto-attacks.
Reward: When the total deceleration from autoattacks reaches 200 percent, autoattacks will begin to slow the enemy heroes by 10 percent.
Reward: When the total slowdown from autoattacks reaches 1000 percent, the maximum deceleration from autoattacks will increase to 50 percent.

2.You'll not leave!
Task: slow down the heroes with the help of the Concussive Shell.
Reward: When the total slowdown from the Concussive Shell reaches 500 percent, the Concussive Shell will begin to stun opponents for 0.5 seconds.

3.Let's BURN!
Task: deal damage to enemy heroes with the help of Fire Betty.
Reward: After Betty deals 1000 damage to the heroes of the enemy, the cooldown of the ability will decrease by 5 seconds.

4.Immortality
Nano-repair now restores Betty 200 health and prolongs the duration by 8 seconds.


Level 4



1.Do not catch me!
Active: When used, allocates a Supply Depot, which has 1000 health units and blocks enemies and allies. When re-use, the depot will lower / raise the Supply. The lifetime is 15 seconds.
Cooldown: 40 seconds.

2.Angry Betty
Increases damage from Fire Betty to 200 units per second.

3.Betty and Archie
The Fire Betty now has two charges, but the damage is reduced to 100 units per second, and the life time is up to 10 seconds. The charges are restored simultaneously.

4.MULE
Active: Calls the MULE who repairs the chosen structure.
Cooldown: 40 seconds.


Level 7



1.Fast and deadly
Reduces the recovery time of the Concussive Shell by 6 seconds.

2.Drone
Active: Places a drone that opens the view in a large area. Dron allows you to see invisible heroes.
Cooldown: 45 seconds.

3.Repairer Swann
Reduces the recovery time of Nano-Repair by 5 seconds, but reduces the amount of health and life-time being replenished by 50 percent.


Level 10



1.Support From Outside
Heroic: When used, Swann calls in the specified area an airborne troop, attacking opponents on their way and walking along the nearest line.
Cooldown: 60 seconds.

2.Psi-Disruptor
Heroic: When used, places Psi-Disruptor, slowing opponents in the area by 70 percent. The lifetime is 10 seconds.
Cooldown: 100 seconds.


Level 13



1.Massive Explode
Concussive Shell can be used again to detonate the shell. Blasted shell slows opponents in the area of action by 30 percent.

2.Like turtles
Increases the slowdown from Concussive Shell to 50 percent.

3.Repair yourself
Nano-Repair restores Swan 25 percent of maximum health.


Level 16



1.Marathon
Increases the deceleration time from Concussive Shell to 5 seconds.

2.Like a Heal Cube
Passive: Regeneration spheres restore Swann by 50 percent more health.

3.Prosthesis
Active: Increases the damage of the selected mercenary. Number of charges: 3.
Cooldown: 20 seconds for one charge.


Level 20



1.Mercenaries
Heroic: Increases the damage and health of the unit and reduces the cooldown of your ability by 20 seconds.

2.Full control
Heroic: Reduces the cooldown by 50 seconds and increases the deceleration by 5 percent.

3.Cannon "Explosion"
Increases the speed of auto attacks by 15 percent.

4.Flamethrower "Destruction"
Increases the range of Betty attacks by 50 percent.

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