Rory Swann (Full Concept) by Sacruba

4 Votes
Rating Pending

Rory Swann (Full Concept)

By: Sacruba
Last Updated: Mar 14, 2017
Quick Share

Rory Swann (Full Concept)

Chief engineer of the Hyperion

The Model should be inspired by the SC2 Marauder

Life: 1000 (+150 per level)
Life reg: 3 per second (+3% per level)
Supply: 10
Damage 110 (+4% per level)

Ranged

Combat Trait

1
Building Supply
Cooldown: 5 seconds


Swann has Supply instead of Mana. Buildings from basic abbillities cost supply. When a Building gets destroyed, the supply is restored. Activate this to destroy a building from you're basic abbilities, to free supply.

Primary Abilities

1
Flaming Betty
Supply: 4
Cooldown: 7 seconds

Place down a flame turret, that deals splash damage in melee range. The turret burrows itself when no targets are in range. While burrowed,the turret is cloaked.
2
Point defense Drone
Supply: 3
Cooldown: 5 seconds

Place down a point defense drone that destroys ranged auto attacks in its range. The point defense drone has 100 Energy max, starts with 50 Energy and needs 3 Energy for each auto attack. It regenerates 1 Energy per second.
3
Sensor Tower
Supply: 3
Cooldown: 4 seconds

Place a Sensor Tower, that marks enemy Heroes positions every 1,5 seconds on the map in a Huge area. Enemy's can see the range and the position of the Sensor Tower when its is placed. When the regions of multiple Sensor Towers overlap, the effect does not stack. 

Secondary Abilities

1
Bribe
Enemy Minions killed near you grant stacks of Bribe. Use 20stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 50 stacks.
2
Concusive Shells
Cooldown : 50 seconds

Activate to let you're auto attacks deal splash damage in a little area. Also slows enemy's movement speed by 15 % for 0,5 seconds when they are damaged by an auto attack. lasts for 5 seconds.
3
calldown: MULE
4
Bolt of the storm

Heroic Abilities

1
Seeker missile
Cooldown: 90 seconds

Target an enemy hero to call down a seeker Missile. The Missile will channel for 1,5 seconds and then follow the target. When the target move to far away, while the missile channels, it stops the channel and drops. If the Missile hits an enemy it deals 150 (+25 per level) damage to the main target and deals 75 ( +15 per level) damage to enemys in the area around the main target.
2
EMP Bomb
Cooldown: 130 seconds

Place down an EMP Bomb, that will channel for 2 seconds and then remove all Mana from heroes in its range.

Talents


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved