Rough
backfire (E) - blinds targets in addition to slowing them
backfire (E) -
Reward: slows 1 additional target.
Reward: dmg reduction is reduced to 15%
T1
quest K12(Q) -
general (Passive) -
T2
Slight of hand (D) - become more mobile while loading, at 15% reduced movement speed (85%)
Heavy Drum (trait) - increases drum capacity to 6, and increases "load K12 rounds" cooldown by 1.5s
Speed loader (D) - reduces K12 rounds' cooldown by 1.5s, and reduces load time by 0.15s per round
T3
no shelter (Q) - Mortar range splashes.
Auto loader (Q) - Reduces the K12 punisher's cooldown by 0.4s
post-concussion (W) - During "Herc armament" basic attacks against enemy heroes affected by concussive shell's ability charge slow, refresh the duration and increase the slow by 5%, up to 50%.
T5
Heavy Handed (W) - During "Herc armament" hitting the same enemy hero twice with your basic attack, causes additional basic attacks against that target to Ignore physical armor and reduce their physical armor by 15 for 2.5s
Note: only your attacks ignore, but physical armor reduction helps everyone.
backfire (E) -
T6
Herculean (W) - HERC last an additional 5s and grants an additional grapple charge.
general (active/passive) - reload
T7
_________
Combat Junkie (active) - Increase your movement speed by 15%, and converts all damage taken to damage over time. The DoT conversion is equivalent to the remaining ability duration. Duration 4s, cooldown 30s
After the ability duration your movement speed is lowered by 15% for 4s.
the squeeze (W) - If Herc's grapple hits an enemy hero, it deals 150 dmg
Emergency stash (E) - Combat Junkie's ability charge rate is increased by 40%, when dropping below 40% health
Lethal Dose (E) - increases your basic attack speed by 30% for duration
Zip line (W) - gain movement speed after using HERC grapple, and speed up pull rate when lining from an allied hero.
Skull cracker (passive) - Your third consecutive basic attack against the same target will cause a daze for 0.25s (from stun). After an opponent suffers the first skull cracker, it becomes every second consecutive attack against that same target.
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