LEVEL 1.
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Focused Strike - Lightning Strike deals 20% more damage.
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Far Strike - Increase Lightning Strike's range by 30%.
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Improved Hammer - Damaging Heroes with Lightning Hammer restores 15 Mana.
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Block - Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
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Seasoned Marksman - For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.
LEVEL 4.
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Mega Strike - Increase the radius of Lightning Strike by 30%.
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Sword Dance - Your next 3 Basic Attacks occur 100% faster after using Lightning Step.
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Wild Swing - Basic Attacks splash for 50% damage around Roth.
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Restorative Recharge - Basic Attacks hitting an enemy Hero recently hit by Static Electricity restores 1.5% of your maximum Health.
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Envenom - Activate to poison an enemy Hero, dealing 180 (+30 per level) damage over 5 seconds.
LEVEL 7.
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Cheap Strike - Lightning Strike has its Mana cost reduced by 10.
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Leaping Spark - Increases the range of Lightning Step by 30%.
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Photon Shield - Enemies that attack you trigger Static Electricity on each hit.
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Follow Through - After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
LEVEL 10.
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Skyfire - Deals high damage to enemies in the target area. Unleashes additional lightning bolts in all directions.
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Echoing Thunder - Dash towards target point and back to your original position, dealing damage to all enemies in your path.
LEVEL 13.
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Electrifying Aura - Nearby allies have Static Electricity.
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Lightning Surge - Static Electricity can be activated to deal 100 (+25 per level) damage to the nearest enemy Hero. Disables Static Electricity while it is on cooldown. (Cooldown 45 seconds)
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Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 2 seconds. Can only trigger once every 30 seconds.
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Sprint - Activate to gain 75% Movement Speed for 3 seconds.
LEVEL 16.
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Effective Strike - Lightning Strike slows enemies in the area by 20% for 2 seconds and has its cooldown lowered by 2 seconds if you hit an enemy Hero.
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Stunning Smash - Targets hit by Lightning Hammer are stunned for 1 second.
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Furious Smash - Targets hit by Lightning Hammer are knocked back twice as far.
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Blood for Blood - Activate to steal 15% of target enemy Hero's Max Health and slow its Movement Speed by 30% for 3 seconds.
LEVEL 20.
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Heaven's Judgement - Increased damage and lightning bolts branch off into smaller sparks, dealing additional damage to all enemies hit.
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Lightning Strikes Twice - Echoing Thunder can hold up to two charges and you become Unstoppable while dashing.
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Nexus Blades - Basic attacks deal 20% more damage and slow the target for 1 second.
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Bolt of the Storm - Activate to teleport to a nearby location.
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