Level 1|Tier 1
(!)Trials of the Clan - Quest: Complete various tasks to empower yourself.
Quest: Gather 15 Regen Globes.
Quest: Participate in 5 Takedowns.
Quest: Strike with Flare Rush's Thrust 20 times.
Quest: Negate 5000 damage with Gemborne Absorption.
Quest: Soak 7500 Experience.
Reward: For each task completed, increase Ruby's Attack Damage by 10.
Reward: After completing three tasks, increase Ruby's Maximum Health by 10%.
Reward: After completing all tasks, Ruby's basic abilities have their normal cooldowns reduced by 1|3|3 seconds.
(!)Expanded Gems - Quest: Gather Regen Globes to enhance Mana, Spell Armor.
Repeatable Quest: Gathering a Regen Globe grants +10 Maximum Mana.
Quest: Gathering 3 Regen Globes increases Ruby's Spell Armor by 1, up to 10 additional Spell Armor.
Reward: After gathering 30 Regen Globes, Ruby gains 1 Spell Armor per 5% Maximum Mana missing, and 1% increased Health Regeneration per 0.5% Maximum Mana stored.
??? - Abilities deal bonus damage over time to Mercenaries and Monsters.
All of Ruby's basic abilities ignite Mercenaries and Monsters, dealing 30 damage per second for 4 seconds. Ignitions on Monsters and Mercenaries stack, applying multiple, separately timed damage over time effects.
Level 4|Tier 2
Invigorating Absorption - Gemborne Absorption grants health.
For every 25 Mana gained by Gemborne Absorption, Ruby heals 15 health.
Calm Flame - Re-ignition heals for less, cooldown increased, but lasts for longer.
Re-ignition's heal over time is reduced to 100 Health per second, and its cooldown is increased by 1 second, but its duration is increased to 8 seconds.
Repositioning Rush - Flare Rush grants movement speed if Thrust misses.
If Flare Rush's Thrust hits no enemies, Ruby gains 20% increased movement speed for 2 seconds.
Level 7|Tier 3
Flaring Momentum - Basic attacks reduce Ruby's basic ability cooldowns.
Basic attacks lower the cooldowns of Ruby's basic abilities by 0.5 seconds.
Re-igniting Rush - Hitting enemy Heroes with Flare Rush's thrust reduces Re-ignition's cooldown.
For every enemy hero hit by the thrust of Flare Rush, Re-ignition's cooldown is reduced by 2 seconds.
Combo Duelist - Flare Rush and Flare Burst reduce each other's cooldowns
If Ruby hits only 1 enemy with Flare Rush's thrust, Flare Burst's cooldown is lowered by 3 seconds. If Ruby hits only 1 enemy with Flare Burst, Flare Rush's cooldown is lowered by 1 second.
Level 10|Tier 4
Frostfire Nova - Unleash the power of Frost and Fire, burning and slowing nearby enemies.
See [R] - Frostfire Nova under Heroic Abilities above.
Lightning Flare - Unleash the power of Lightning and Fire, burning and static-charging enemies in a long line.
See [R] - Lightning Flare under Heroic Abilities above.
Level 13|Tier 5
Confident Rush - Striking an enemy Hero with Flare Rush's thrust grants Armor.
If Ruby hits an enemy hero with the thrust of Flare Rush, she gains 10 Armor for 2 seconds. This Armor stacks up to twice, and its duration is refreshed on every reapplication.
Flaring Up - Re-ignition empowers another basic ability.
After casting Re-ignition, Ruby's next basic ability during Re-ignition's duration is empowered.
[Q] - Flare Rush releases a fire blast on all targets struck by its thrust, dealing 50 damage to that enemy and all enemies within range 1.5.
[E] - Flare Blast has its width increased to 100
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