A Ranged Support excelling at protecting herself and her allies.
At a young age, Sally Whitemane witnessed her family succumb to the horrific plague of undeath as they were traveling through northern Lordaeron. She was then forced to destroy her parents and siblings when they rose as mindless Scourge minions, leaving her racked by guilt and rage. Ever since that day, the fearsome priestess has found fulfillment and pleasure in only one thing: the destruction of undead.
Tips:
-Atonement allows Sally to heal multiple targets at once after shielding or healing them. Use this in the middle of a fight to mitigate damage.
-Power Word: Shield provides a large amount of protection and applies Atonement to the target. Save it for when one of your allies is being focused.
-Smite and Penance both proc and apply Atonement. Use Smite frequently to take advantage of Atonement and use Penance to kite enemies while healing allies.
-Power Word: Radiance is Sally's only way to effectively heal and apply Atonement to multiple allies. Its greatest benefit, however, is its ability to refresh shields you place on allies, doubling their effectiveness.
-Mass Sleep is a good way to help your team in a pinch during a teamfight. As long as your allies don't damage enemies, it can give your team the chance to single out Heroes, escape, or reposition.
-Archangel gives Sally and her team a strong bonus during teamfights. It can save her from being focused, give her mobility, and boost her team's damage output.
Allies healed or shielded by Sally's Abilities have Atonement applied to them for 6 seconds. Allies with Atonement are healed for 50% of the damage Sally deals with her Abilities. Atonement healing doesn't apply Atonement.
2
Power Word: Shield
Mana Cost: 75
Cooldown: 12 seconds
Gives an ally a shield of light that absorbs 550 (+4%) damage over 6 seconds. Cannot be cast on Sally.
Primary Abilities
1
Smite
Mana Cost: 50
Cooldown: 6 seconds
Strike an enemy with holy magic, dealing 160 (+4%) damage and shielding Sally for 200 (+4%) damage over 4 seconds.
2
Penance
Mana Cost: 60
Cooldown: 10 seconds
Channel to launch a volley of holy light at and around a target over 2 seconds, dealing 35 (+4%) damage to enemies and healing 40 (+4%) Health to allies every .25 seconds. Can move normally while channeling.
3
Power Word: Radiance
Mana Cost: 80
Cooldown: 15 seconds
A burst of light heals allies in an area for 350 (+4%) Health and refreshes and resets the duration of shields on the targets.
Heroic Abilities
1
Mass Sleep
Mana Cost: 100
Cooldown: 80 seconds
After 1 second, put enemy Heroes around you to sleep for up to 5 seconds.
2
Archangel
Mana Cost: 80
Cooldown: 120 seconds
Ascend and gain wings of light, granting Sally 20% bonus Movement Speed and a shield absorbing 700 (+4%) damage for 10 seconds. During its duration, you and allies with Atonement gain 25% bonus Spell Power.
Level 1 Talents
Solace (Q): Casting Smite on a Hero refunds 25 Mana.
Shield Discipline (D): Power Word: Shield grants its target 2 stacks of Block for its duration, reducing the damage of the next 2 Heroic Basic Attacks by 75%.
Evangelism (Passive):Quest: Healing allied Heroes with Atonement increases Sally's Mana regeneration by .01 per second per Hero healed, up to 5 Mana per second. Reward: After healing 500 allies, increase the duration of Atonement by 4 seconds.
Level 4 Talents
Sanctuary (Q):Quest: Hitting enemy Heroes with Smite allows its shield to absorb 5 more damage, up to 100. Reward: After hitting 20 Heroes, Smite provides shields to nearby allies equal to 50% of its total shield.
Castigation (W):Quest: Hit enemy Heroes with Penance 150 times. Reward: Increase the duration of Penance by 1.5 second.
Twist of Fate (E): Healing an allied Hero with less than 40% Health with Power Word: Radiance increases Sally's Spell Power by 20% for 6 seconds.
Level 7 Talents
Searing Light (Q): Casting Smite on an enemy Hero reduces the cooldown of Penance by 2 seconds.
Shining Force (E): Casting Power Word: Radiance on a Hero that is slowed, rooted, or stunned makes the Hero Unstoppable for 1 second and knocks enemies back.
Body and Soul (D): Power Word: Shield grants the target 25% bonus Movement Speed for 3 seconds.
Level 13 Talents
Angelic Feather (Active): Activate to place a feather on the ground, granting the first allied Hero to walk through it 30% bonus Movement Speed for 4 seconds. Enemies can destroy the feathers by walking over them. Up to 3 feathers can be active at once. 45 second cooldown.
Rapture (D): Casting Power Word: Shield on a Hero who is stunned, rooted, or silenced reduces its cooldown to 3 seconds. This can only occur every 15 seconds.
Grace (Passive): Increases non-Atonement healing on allies with Atonement by 30%.
Level 16 Talents
Fervor (W): Penance deals 10% more damage to enemy Heroes and heals 10% more Health to allied Heroes per hit in a cast.
Strength of Soul (D): Power Shield: Shield grants 20 Armor while it is active.
Absolution (Passive): Increases Atonement's healing to 75% of damage done with Abilities.
Level 20 Talents
Deep Sleep (R): Increase Mass Sleep's duration by up to 3 seconds.
Beacon of Hope (R): While Archangel is active, Sally pulses holy light every 2 seconds, healing nearby allies for 150 (+4%) Health and dealing 150 (+4%) damage to nearby enemies.
Ultimate Radiance (E): Increase Power Word: Radiance's healing and radius by 50%, but increase its cooldown by 5 seconds.
Indulgence (D): Atonement heals Heroes by an additional 2% of their maximum Health. This can only occur every .5 seconds.
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