Sam "Crawdad" Versell by Magnemania

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Sam "Crawdad" Versell

By: Magnemania
Last Updated: Jan 20, 2016
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Sam "Crawdad" Versell

SCV good to go, sir!

"Crawdad" may not be all too familiar with the heat of battle, but he's been on more battlefields than any Marine can recall.

Talents

The SCV's talents determine exactly how the battlefield is modified.

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Koetetsu (4) | January 20, 2016 8:17pm
First off good concept though there are some points on his kit that I would like to smooth out.

Instead of Goliaths why not High health hellbats that can tank for the minion wave?
Instead of Vikings why not Banshees or Wraiths? I think that the viking transforming is redundant with the marauder and goliath.
Also why not make the bunker permanent and just place a cap on how many bunkers can be made and you can just salvage them at will?
also I think the range increase should come standard at lvl 10.
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Magnemania | January 20, 2016 8:54pm
Lessee...

I wanted Goliaths because they're one of the most iconic mech units for Terran (right behind Siege Tanks, I suppose). The talent choice between Barracks and Factory is more a question of whether one is going to invest more minerals in static defenses or unit production.

Banshees are already present in the game as one of Raynor's ults, and I wanted to introduce new units into the game. Wraiths could work, I suppose...might actually change them to that.

The intention of the Bunker is to provide a way for heroes to control objectives and siege forts/the core; it should pop up right before a teamfight, when all the allied heroes are present. Both of the SCV's ults are designed around joining up with the team for objectives. The bunker is the more specialist-focused ult that allows the SCV to leave after setting up a defense, whereas the Raven allows the SCV to participate in the teamfight from a safe distance. Might change the bunker a tad to reflect that.
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