One of the greatest carpenter who helped rebuilding the fallen city of Stormwind during the second war. And now that he entered the Nexus, he'll gladly demonstrate what a great hard worker he is.
Support: Melee
HP: 1655(+4 per level) HP Regen: 3.240(+4 per level)
Attack Damage: 75(+4 per level) Attack Speed: 1.50
Default Skin
Combat Trait
1
Income Taxes (Trait)
Sammy doesn't have mana, instead he collects gold from minions and heroes that died nearby him.
Nearby Minions drop 2 golds and Heroes drop 5 golds when they die.
2
Repair & Rebuild (1)
Sammy can repair a targeted structure, but It will cost him some of his gold.
- Repair 108(4%+ per level) Health of the structure.
- Cost 3 golds per second
3
Advance Training (Trained Militia - Trait)
When enemy heroes are nearby Sammy's health are increase by 35%
4
Sell (2)
Sammy's buildings can be sell in half price, and depends on condition.
Sammy builds a tower that deals 160(+7% per level) damage. (Can sell at half prize and it depends on health condition)
- 30 seconds cooldown
- Building time: 12 seconds
- Requires : 25 golds
- Maximum of 2 charges
- Duration: 240 seconds
2
Build Fragment Bomb (W)
Sammy builds a trap the deals 286(+4% per level) that stuns nearby enemies for 0.75 seconds. That Last for 90 seconds. (Can sell at half prize and it depends on health condition)
- 6 seconds cooldown
- Requires 12 golds
- Building time: 4 seconds
- Maximum of 2 charges
- Duration: 120 seconds
3
Bashing Hammer (E)
Throws a (projectile skill shot) hammer that deals 186(+4% per level) and slows enemy by 15% for 2 seconds. Bashing Hammer automatically detonates Fragment Bombs when getting hit by it.
- 11 second cooldown
Secondary Abilities
1
Sword Crash (Q)
Activate to slam a sword in a direction. Enemies in your path are deals damage 113(+4% per level) slowed for 20%
- 8 seconds cooldown
Wind up for 1 second, then it will automatically slams and deals damage 234(+4% per level) stuns enemy for 1.25 second
- 12 seconds cooldown
2
Shield Charge (W)
Charging to a location dealing 197 (+4% per level) damage and stunning enemies hit for 1 second.
- 10 seconds cooldown
3
Take Cover (E)
Gain a Shield that absorbs 360 (+4% per level) damage over 3 seconds.
- 8 seconds cooldown
Heroic Abilities
1
Trained Militia (R)
Basic Attacks deals an additional 150% damage to Heroes. Can Last for 15 seconds
(All his Primary Abilities and Trait will be replaced with new ones)
- 60 seconds cooldown
2
Build Town Hall (R)
Sammy builds or upgrade an allied fort to a town hall that spawns 4 footmans that will aided you to push a lane. Footmans spawn for every 30 seconds. (Can sell at half prize and it depends on health condition)
- 80 seconds cooldown
- Requires 50 golds
- Building time: 20 seconds
- Maximum of 1 charge
Note: It works like Ragnaros' Trait: Molten Core, Sammy can also build a Town Hall to all destroyed enemy forts.
Special Mount
1
Tunnel Network (Z)
Build a Tunnel at target location that you can enter by right-clicking. While inside, you exit by targeting a Tunnel Network with R or right-clicking near to it. (Can sell at half prize and it depends on health condition) [/size]
- Building time: 2 seconds
- Requires 4 golds
- Maximum of 3 charges
- 30 seconds cooldown
Note: Sammy cannot use Tunnel Network when his in Militia Mode. Instead he uses the default mounting.
Its like Zagara's Nydus Network but only have two charges and It automatically collapses when used
Level 1 talent
Level 4 Talent
Level 7 talent
Level 10 Talent
Level 13 Talent
Level 16 Talent
Level 20 Talent
Post Script
Well hello guys :D thanks for checking my Sammy Harrison Concept. You know why I come up to this hero concept?? Cuz I really like their ideas of breaking the rules of MOBA genre itself to Heroes of the Storm. So I'd think.. why not add the RTS feels on the Nexus. If i say RTS theres gonna be the building structures and building large armies am I right?? and the Builders are the main core of the RTS genre.
Hope you guys like it ;) And I Would like to see your feedback..
Very interesting concept, I can imagine his town hall being combined with the overmind concept and making the enemy team too scared to so much as touch the lanes. XD Although I wonder why you put such a long cooldown to Trained militia? I know he isn't mean't to become a battle character ALWAYS, but it seems like it isn't very interesting/impactful compared to the town hall, especially for something that has a 2 minute cooldown. Maybe make it so he has a few (2-4 or maybe more) "mini-militia workers" (similarly spawned like arthas's undead army heroic) that around 50% damage and have 50% health? After all, builder's aren't very strong even when trained. BUT an entire group of angry, militia trained workers, THAT's a different story. Although there's just lowering the cooldown of course, this is just my advice/opinion.
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