Samuro by Healing Mantra

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Samuro

By: Healing Mantra
Last Updated: Oct 9, 2015
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Samuro

The Blade Master

Slightly Hard Base Level 10 Level 20 Level 30
Health 650 (+140) 2050 3450 4850
Health Regen 2,16 (+0,46) 6,76 11,36 15,96
Attack 20 (+14) 160 300 440
Attack Speed 1,25 1,25 1,25 1,25
Range 1,75 1,75 1,75 1,75
Armed with longsword, Samuro is specialized in eliminating single targets and short skirmishes. His Critical Strike allows him to deal lethal damage with his attacks when entering out of stealth or fighting long enough. His Cyclone Strike allows him to deal potent damage to nearby enemies, but it can be also used to absorb certain deadly spells. His Feint ability allows him to deflect some damage and augment his duelling potential. To make ambushes, he uses Windwalk, which serves as a basic invisibility tool and elimination ability. When the game progresses, he may choose between Shadow Replicate or Shadow Dance. The first one creates a copy of himself that fights with enemies, while the second one is a simple gap-closer, that can be cast pretty often when winning the teamfight.

Combat Trait

1
Critical Strike
Whenever you attack or once every second when out of enemy's vision, you gain a stack of Critical Strike. When you have more than seven stacks, your next attack will consume them to deal an additional 60% damage.

Primary Abilities

1
Cyclone Strike
Samuro slices all nearby enemies, dealing 60 (+16 per level) damage to them and gaining Spell Immunity for 0,5 seconds.
Mana: 55
Cooldown: 13 seconds
Range: 2,25 (Radius)
2
Feint
Samuro shields himself with a shield that has 45 (+13 per level) health and lasts 3 seconds. When the shield lasts, your attacks will generate two charges of Critical Strike instead of one.
Mana: 50
Cooldown: 9 seconds
3
Windwalk
Samuro becomes stealthed for 10 seconds. Attacks while stealthed break the effect and deal an additional 70 (+10 per level) damage.
Mana: 75
Cooldown: 18 seconds after breaking stealth

Heroic Abilities

1
Shadow Replicate
Samuro creates a replica of himself that acts exactly as you and casts spells when you do cast them but takes damage increased by 50% and deals damage reduced by 33%.
Lasts 13 seconds.
Mana: 100
Cooldown: 70 seconds
2
Shadow Dance
Samuro leaps to traget enemy, dealing 60 (+20 per level) damage. When getting a hero takedown, reduce coooldown of this ability by 30 seconds.
Mana: 100
Cooldown: 2 seconds (Per cast) / 35 seconds (Per charge, holds 2 charges)
Range: 7

Tier 1 Talents

Conjurer's Pursuit

Reaching Wind: Increases radius of Cyclone Strike by 25%.

Seasoned Marksman

Regeneration Master

Blademaster's Grace: When hitting an enemy when stealthed, reduce cooldown of Windwalk by 6 seconds.

Tier 2 Talents

Focused Attack

Vampiric Strike

Envenom

Crippling Stab: The first attack after casting Feint slows enemy hit by 90% decaying over 2 seconds.

Lunging Strike: When having more than seven stacks of Critical Strike, your next attack gains an additional 40% range.

Tier 3 Talents

Follow Through

Battle Momentum

Cyclone Mastery: Mana cost of Cyclone Strike removed.

Flash Strike: When Feint lasts, increase your attack speed by 60%.

First Aid

Tier 4 Talents

Shadow Replicate: Summons a shadow that will assist you in battle for the duration.

Shadow Dance: Leap to target enemy, dealing medium damage. Hero takedowns greatly reduce the cooldown of this ability.

Tier 5 Talents

Giant Killer

Burning Rage

Spellshield

Shadow Leap: Attacks made while Windwalk is active have range greater by 140% and teleport you to your target.

Critical Momentum: Activate to gain 12 stacks of Critical Strike over 5 seconds. 60 seconds cooldown.

Tier 6 Talents

Slicing Hurricane: Cyclone Strike lasts 50% longer (this also increases damage dealt by this ability).

Wind Shield: Increases Feint's shield health by 40% and it's duration by 100%.

Blood for Blood

Blade Flurry: Activate to increase your attack speed by 95% for 2,5 seconds. 60 seconds cooldown.

Tier 7 Talents

Shadow Champion: The replicate now takes 125% damage instead of 150%, deals 83% damage instead of 66% and lasts 16 seconds instead of 13.

Shadow Waltz: Shadow Dance now stores up to three charges and it's mana cost is reduced by 50.

Nexus Blades

Bolt of the Storm

Archmaster of Blades: Increases your attack speed by 20%. Also reduces cooldown of Cyclone Strike and Windwalk by 5 seconds and cooldown of Feint by 4 seconds.

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