Samuro by Shaldun

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Samuro

By: Shaldun
Last Updated: Jan 1, 2016
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Samuro

The Blademaster

Combat Trait

1
Berserk Fighter
Passive : When below 50% health, Samuro is in Berserk mode (visually indicated to ennemies and allies). He moves 10% faster (not stackable with Wind Shield speed bonus) and deals X% more damage than its normal attack damage. X is 2 times the % of health missing from 50%. 

If he kills an enemy hero (or has an assist) while in berserk mode, he is healed of 10% of the max health of this killed hero.

Primary Abilities

1
Critical Strike
Jumps to an ennemy unit (from a short range) and deal it a small amount of damage. The target is slowed it for 2 seconds by 30%. Resets the auto-attack delay of Samuro.
2
Wind Shield
Samuro circles himself with wind, blocking auto-attack damage coming to him and moving 20% faster. The shield lasts for 4 seconds after activation and/or blocks 4 auto-attacks before disparition. 
3
Mirror Image
Active (CD : 45s) : Samuro dissapears for a very short time from the battlefield (which makes him avoid skillshots headed its way). He reappars 0.5s later with 1 clone of himself, this clone is identical to him and is there to confuse the enemy. The clone and Samuro appears next to the position Samuro was, in a random way (without clear distinction of which is the real one). This clone follows Samuro (attacking the same target, running at the same place than him, using the same abilities). The clone takes 200% damage and deal 50% of Samuro's damage (mimicking abilites/attacks). 

Heroic Abilities

1
Bladestorm
Samuro spins on himself (freeing him of any CC effect affecting him except stuns) for 5 seconds dealing massive damage per second to all ennemies units in a small area around him. It is a channeled ability but Samuro can move during the Bladestorm without using auto-attacks or abilities (Berserk mode can still be active during this time).
2
Wind Strike
Samuro imbues himself with the power of the wind and jumps to an enemy hero in range and strikes him 5 times in 2 seconds, dealing 4x his auto-attack damage at each slash. If the target dies before the 5 slashes, Samuro jumps to the next closest enemy hero (if in range) to finish them.

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