While Samus is at or above 40% health, she gains 10 armour. While below 40% health, she gains 15% spell power.
Primary Abilities
1
Missile
Samus fires a rocket in a straight line. The rocket will home in on enemy heroes and deal 40 damage on impact and deal 15 damage to all nearby enemies.
6 Second Cooldown
2
Morph Ball
Samus transforms into her morph ball, increasing her movement speed by 60% as long as she is transformed. However, she also takes 200% more damage from enemies.
While transformed, Samus can drop mini-bombs, which stay on the ground for 3 seconds or until contacting an enemy. Mini-bombs deal 30 damage to enemies. Holds 2 charges. 7 Second Charge Cooldown.
10 Second Morph Ball Cooldown
3
Screw Attack
Samus dashes forward, dealing 50 damage to all enemies in her path. At the end of the dash, Samus gains 10% movement speed for 3 seconds.
14 Second Cooldown
Heroic Abilities
1
Gunship Strafe
Samus calls down her gunship to strafe the ground three times, dealing 200 damage to enemies in its line of fire.
Vector Targeting
80 Second Cooldown
2
Zero Suit
When Samus dies, her armour is destroyed, allowing her to use basic attacks for 30% bonus damage. However, her maximum health is reduced by 40% and she no longer benefits from her trait. When Zero Suit Samus achieves a takedown, she reequips her armour.
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