Health: 3000 Health Regeneration: 10 per Second Attack Damage: 180 Attack Speed: 0.5 per Second
Combat Trait
1
Fallen Avatar
Passive
Basic Attacks Cleave in 180° Wide Arc, Every Third Basic Attack Deals 150% more Damage.
Healing Received from Allied Heroes and Duration of Slows, Roots, Blinds, Silences and Stuns on you are Reduced by 75%.
Your Death Timer is Increased by 25% and you award 50% more Experience to Enemy Team upon death.
Primary Abilities
1
Annihilation
Active Cooldown: 15 Seconds
After 1.5 Seconds, Swing your blade in 180° wide arc on chosen direction, Dealing 450 ( +4% per Level) to all Enemies hit.
2
Incinirate
Active Cooldown: 10 Seconds
Deal 90 ( +4% per Level) Damage to Nearby Enemies, Slowing their Movement Speed by 60% for 3 Seconds and making them Burn for 30 ( +4% per Level) Damage every Second for 3 Seconds.
3
Fel Spike
Active Cooldown: 20 Seconds
Deal 180 ( +4% per Level) Damage on the chosen Location and 50% of that Damage in between chosen Location and Sargeras. After 1.5 Seconds, Fel Spike emerges at Chosen Location, Dealing 30 ( +4% per Level) per Enemy hit with first part of this Ability to Enemies hit and Knocking them Back from chosen Location. Fel Spike stays on chosen Location for 3 Seconds, blocking Movement and Dealing 30 ( +4% per Level) Damage per Second to Nearby Enemies.
Heroic Abilities
1
Unbound Chaos
Active Cooldown: 80 Seconds
For next 5 Seconds, Every 1 Second Deal 240 ( +4% per Level) Damage after 1 Second on Locations nearby Enemy Heroes are at that moment.
2
Fel Meteor
Active Cooldown: 30 Seconds per Charge
After 1.5 Seconds, Fel Meteor Falls on chosen nearby location, Dealing 300 ( +4% per Level) Damage and Stunning Enemies hit for 0.75 Seconds. This Ability stores 3 Charges.
Talents
Level 1
[Passive]Tough Felstone-
Regeneration Orb now grants you 15 Armor for 15 Seconds.
[Q]Quick Slice-
[Q]Annihilation's Wind Up Speed is Increased by 100%.
[E]Gathering Power-
Killing Enemy Minions and Mercenaries Increases the Damage of next [E]Fel Spike by 1% and Enemy Hero Takedowns Increase its Damage by 5% up to Maximum of 200%. This Bonus is Reset after using [E]Fel Spike.
Level 4
[Passive]Fel Storm-
Every Third Basic Attack now Damages all Enemies in your Basic Attack Range.
[W]Burn Out-
[W]Incinerate now Increases your Movement Speed by 30% for 3 Seconds.
[E]Groundbreaker-
[E]Fel Spike's Speed and Range are Increased by 30%.
Level 7
[Q]Obliterate-
Killing an Enemy Hero with [Q]Annihilation instantly Resets its Cooldown.
[W]Burn Alone-
[W]Incinerate now Deals 100% More Damage if it Damages a single Enemy.
[E]Unstable Power-
[E]Fel Spike now Explodes at the end of its Duration, Dealing 180 ( +4% per Level) Damage and Knocking Back any nearby Enemies.
Level 10
[R]Unbound Chaos-
For next 5 Seconds, Every 1 Second Deal 240 ( +4% per Level) Damage after 1 Second on Locations nearby Enemy Heroes are at that moment. Cooldown is 80 Seconds.
[R]Fel Meteor-
After 1.5 Seconds, Fel Meteor Falls on chosen nearby location, Dealing 300 ( +4% per Level) Damage and Stunning Enemies hit for 0.75 Seconds. This Ability stores 3 Charges. Cooldown is 30 Seconds per Charge.
Level 13
[Passive]Reconstruction-
While Below 40% of your Full Health, your Healing Received is no longer Reduced from [Passive]Fallen Avatar.
[Passive]Sear-
Every Second, Deal 30 ( +4% per Level) Damage to nearby Enemies. Heal for 50% of the Damage Dealt this way.
[Q]Sadistic Blow-
[Q]Annihilation now Heals you for 100 ( +4% per Level) Health per Enemy Hero hit.
Level 16
[Q]Desolate-
[Q]Annihilation now Reduces the Armor of Enemies hit by 15 for 5 Seconds.
[Passive]Fel Detonation-
3 Seconds after Death, Deal 600 ( +4% per Level) Damage to Nearby Enemies. Your Death Timer is no longer Increased.
[Passive]Hand Of Destruction-
Basic Attacks now Deal Additional Damage Equal to 1.5% of Enemy Full Health over 3 Seconds.
Level 20
[R]Rapture Realities-
Your Heroic Ability now has Global Range.
[Passive]Fel Curse-
Dealing Damage to Enemies Reduces their Healing Received by 75% for 1 Second.
[Passive]Dark Titan Unleashed-
You are now permanently Unstoppable and your Basic Abilities' Cooldown is Reduced by 50%.
[E]Planet Destroyer-
[E]Fel Spike's Size is Increased by 50% and it now has 2 Charges.
I like the concept a lot and it really makes sense with who Sargeras is. However, there's a couple changes I would suggest. First, his base damage per hit, passive, and Q all deal too much damage. I know that he awards bonus xp but with damage like that he'll never die and will just kill stuff. His base damage is extremely high at 180. Compare that to Greymane (worgen form), who already deals a lot of damage with his attacks. His base damage is 207. However, he has a lower healthpool than Sargeras, is not resistant to cc, and does not attack in a 180 degree area. One basic attack+q deals 630 damage at level 1. Add to this the potential 150% damage increase to his attack damage and he just does too much damage. A third basic attack+q=900 damage in a large area. Add to this his other abilities and he just does a lot.
From a flavor point of view, I feel like a couple changes could be made to make him more in line with his character. W, E, and his ults feel like they could be attached to any warlock/demon/legion hero and it just doesn't feel special to him. Maybe he could focus more on the Legion aspect and make him a summoner. Or maybe you could focus more on his titan origins and make abilites with a similar flavor to his Q. I'm not sure what would be best but these are just some ideas I had. Sorry for the long rant lol.
This is great feedback, thank you! I agree with all your points and I will try to refine Sargeras concept some time in the future! Thank you again!
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From a flavor point of view, I feel like a couple changes could be made to make him more in line with his character. W, E, and his ults feel like they could be attached to any warlock/demon/legion hero and it just doesn't feel special to him. Maybe he could focus more on the Legion aspect and make him a summoner. Or maybe you could focus more on his titan origins and make abilites with a similar flavor to his Q. I'm not sure what would be best but these are just some ideas I had. Sorry for the long rant lol.