Talents
- LV 1
> Kneel to me, whelp - Sarlac's next basic attack stuns an enemy hero for .5 second and when doing so, Sarlac's cannot basic attack again for .75 second. 5 second cooldown. Passive: Sarlac's basic attacks knock back non-heroic units.
> Insurmountable - Increase the armor recieved from Sarlac's trait to 65.
> Dark Army - Sarlac's basic attacks instantly kill an enemy minion and grants a stack toward Dark Army. Sarlac cannot basic attack again for 1 second. Maximum of 60 stacks.
(active) Sarlac gains abilities to summon ranged backline units nearby that travel down lane:
1: Consume 15 stacks: Spawn a Grunt at the mouse cursor. This unit deals 75% decreased damage to heroes.
2: Consume 40 stacks: Spawn a Whar'ork at the mouse cursor. This unit takes 75% decreased damage from non-heroic sources and increases attack speed of nearby non-heroic allies by 25%. Uses whip to attack nearby heroes dealing 56 damage and knocking them back. When knocked into a wall heroes are stunned for .25 seconds.
- LV 4
> Fools Rush - Whenever Sarlac is channeling an ablility, enemy heros who deal damage to Sarlac become Taunted for at least .5 seconds or at least one basic attack. This effect has a separate 1 second cooldown toward each hero affected.
> Sundering Missle (Q) - Directly impacting a non-hero with Dark Bomb causes to trigger Sundering Missle's effect. Triggering Sundering Missle causes a single Sundering Shock to be cast under the closest nearby hero to the target. This effect does not trigger from heroes directly hit by Dark Bomb.
Quest: Hit Heroes directly with Dark Bomb.
Reward 10: Sundering Missle's effect can now be triggered from heroes directly hit by Dark Bomb.
Reward 20: Sundering Missle's effect causes an additional Sundering Shock to be cast under the target.
Reward 40: Sundering Missle's effect of Sundering Shock is spread to each nearby enemy hero.
Reward 50: Sundering Missle's effect range is increased by 1.
> Enslave (D) - 8 second cooldown - Sarlac can now enslave an enemy minion by channeling over it for .25 seconds. Enslaved minions are forced to fight on Sarlac's team. Enslaved minions are brought back to normal and additionally healed to 100% when brought within very short range any one of their own team's heroes. Minions that die while under this effect also reset Enslave's cooldown and additionally contribute 5 stacks of Dark Army (when talented).
- LV 7
> Tyrant of Tuul - Quest: Basic attack heroes 65 times. Reward: (passive) All of Sarlac's knockback effects now affect heroes.
> Quickened Bolt (Q): When Sundering Shock damages a hero reduce the release time of the next pillar of lightning by 50% and increase the limit by 1 up to 10 pillars of lightning total for that cast only. This effect can be initiated by Sundering Missle (when talented).
> Swift Execution: Basic attacking a hero who is slowed, stunned or rooted increases Sarlac's basic attack speed by 60% for 2 seconds.
- LV 13
> Demonic Rage - Sarlac burns nearby enemies for 30/s while channeling abilities and lasts 3 seconds after casting. If already buring, channeling ablities increases this by additional 50/s. Very close nearby allied minions also gain this effect for 15% of Sarlac's burn damage per second.
> Disorientation - Damaging heroes with abilities marks them for 3 seconds. If a hero is marked while also slowed, knocked back, or blinded, they are stunned for .5 second.
> Dimensional Amplification (E) - Channeling Phase increases it's gain rate by 75% and its overall range by 25%.
- LV 16
> Magic is useless - When recieving ability damage while channeling an ability, Sarlac recieves 10 spell armor that stacks to 30. When finished channeling, he heals over time for 10% of the raw spell damage recieved before all armor reduction for 3 seconds.
> Your might is weak - Each basic attack Sarlac recieves while channeling increases his next basic attacks damage by 10% to a maximum of 100% increase.
> Witness true power - Activate to make each .15 second that Sarlac channels an ability give next ability's damage increased by 10% to a maximum of 50% increase. 30 second cooldown. For each heroic source of damage received during channeling while activated will reduce this cooldown by 5 seconds up to 25 seconds reduced.
- LV 20 Storm
> Diamond Golem - Rock Golem gains 20 base armor and reduces Harden's cooldown to 4 seconds. When Rock Golem stuns a hero its cooldown is reduced by 10 seconds.
> The Twins - Gargoyle gains an additional charge and refreshes both charges at the same time. Cooldown reduced to 50 seconds.
> I will crush you boy - Sarlac gains 10% attack speed for 10 seconds for each hero who basic attacks Sarlac while channeling an ability. This effect stacks to a maximum of 100% speed increase.
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