Renowned orc warrior of the Blackrock clan and a famed veteran of the First, Second, and Third Wars.
Any Suggestion or Criticism is Welcome.
Stats
Health: 2000 Health Regeneration: 5 per Second Attack Damage: 240 Attack Speed: 0.75 per Second
Combat Trait
1
Saurfang's Rage
Passive
Reduce All Ability Cooldowns by 0.5 Seconds for every 120 ( +4% per Level) Damage Saurfang takes or deals.
Primary Abilities
1
Cleaving Strikes
Active Cooldown: 15 Seconds
Increase Basic Attack Speed by 100% and make them Cleave in 160° Arc for 5 Seconds.
2
Unbroken Will
Active Cooldown: 10 Seconds
Heal for 25% of Damage taken in last 5 Seconds.
3
Body Slam
Active Cooldown: 20 Seconds
Swiftly charge a short distance and Deal 120 ( +4% per Level) Damage to first Enemy hit, Slowing their Movement Speed by 30% for 3 Seconds.
Heroic Abilities
1
Execute
Active Cooldown: 60 Seconds
Deal 480 ( +4% per Level) Damage to an nearby Enemy Hero. Damage is Increased by 100% if Enemy Hero is Below 50% Health. Takedowns Reset Execute's Cooldown.
2
Battlecry
Active Cooldown: 100 Seconds
Unleash a furious Battlecry that will Increase all Nearby Allies' Attack and Movement Speed by 25% for 10 Seconds. During Battlecry, [Passive]Saurfang's Rage Cooldown Reduction is Increased to 1 Second.
Talents
Level 1
[Passive]Arcanite Reaper- Increase Basic Attack's Damage against Non-Heroes and Non-Buildings by 100%.
[Q]Battle Hunger-
Basic Attacks against Heroes during [Q]Cleaving Strike's Effect Increases its Duration by 0.5 Seconds.
[W]Iron Will- Quest: Collect 25 Regeneration Orbs, each one Increases Health Regeneration by 1. Reward: Increase [W]Unbroken Will's Healing to 50% of Damage taken.
Level 4
[Q]War Storm-
Basic Attacks against Heroes Increase Basic Attack Speed during [Q]Cleaving Strike by 10%, up to Maximum of 50%.
[W]Warrior's Resistance-
Being Stunned, Rooted or Slowed Reduces the Cooldown of [W]Unbroken Will by 5 Seconds. This Effect can occur once every 10 Seconds.
[E]Brute Force-
[E]Body Slam now Stuns Enemy Hit for 1 Second.
Level 7
[Passive]Persistence-
Gain +15% Basic Attack and Movement Speed while below 50% Full Health.
[Active]Weak Opponent-
Reduce Enemy's Damage Dealt by 50% for 5 Seconds. Cooldown is 30 Seconds.
[E]High Impact-
Increase [E]Body Slam's Damage by 50% and its Slow Duration to 5 Seconds.
Level 10
[R]Execute-
Deal 480 ( +4% per Level) Damage to an nearby Enemy Hero. Damage is Increased by 100% if Enemy Hero is Below 50% Health. Takedowns Reset Execute's Cooldown. Cooldown is 60 Seconds.
[R]Battlecry-
Unleash a furious Battlecry that will Increase all Nearby Allies' Attack and Movement Speed by 25% for 10 Seconds. During Battlecry, [Passive]Saurfang's Rage Cooldown Reduction is Increased to 1 Second. Cooldown is 100 Seconds.
Level 13
[Q]Elitist's Persistence-
Basic Attacks against Heroes during [Q]Cleaving Strike's Effect now Heal Saurfang for 60 ( +4% per Level) Health per Enemy Hero hit.
[W]Puny Spellwork-
Gain 50 Spell Armor for 5 Seconds after using [W]Unbroken Will.
[Active]Commanding Shout-
Grant 15 Armor to all nearby Allied Heroes for 5 Seconds. Cooldown is 60 Seconds.
Level 16
[Q]Reaper's Strikes-
Basic Attacks against Heroes during [Q]Cleaving Strike's Effect now Deal Bonus Damage equal to 1.5% of their Full Health.
[W]Furious Roar-
Using [W]Unbroken Will now Deals Damage Equal to 50% of Damage taken in last 5 Seconds to all nearby Enemies.
[E]Armor Shatter-
[E]Body Slam now Reduces Enemy's Armor by 15% for 5 Seconds.
Level 20
[R]Slayer-
[R]Execute's Damage is now also Increased if Enemy is Stunned, Slowed or Rooted.
[R]Warhowl-
[R]Battlecry's Cooldown is now Reduced by 15 Seconds for Every Nearby Allied Hero affected.
[D]Overlord's Resolve-
[Passive]Saurfang's Rage can now be Activated to Instantly Refresh the Cooldowns of all Basic Abilities. Cooldown is 60 Seconds.
[Passive]Last Stand-
Upon Taking Fatal Damage, become Unkillable and Gain +50% Attack Damage for 5 Seconds. After 5 Seconds, Saurfang dies. Cooldown is 100 Seconds.
Great concept, I would love to see an Berserk type of Orc into HotS.
Just few suggestions :
- the lvl.13 talent (Puny Spellwork) is kind of anti synergistic because you will take less damages during while Unbroken Will is active, it means you receive less hearings, feels kind of weird.
- On 2 talent tiers in a row, the Body slam talents are both build around "more CC", I feel that you can imagine something else, like more range, cooldown reduction, silence, vision reduction and so on...
- 240 dmgs on auto attacks seems too much, with the 0,75 attack speed you got 180 DPS. To compare, both Ragnaros and Thrall hits hard and they have respectively 171 dmgs for 142 DPS and 173 dmgs for 157 DPS.
Thanks for great feedback! I will take into consideration all your suggestions in next rebuild of Saurfang.
I agree with all your points but Puny Spellwork is basically healing you, 50% less Damage you take from Spells is already 50% of the Damage from the spell basically instantly healed to you, so in a sense it is kind of healing you.
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Just few suggestions :
- the lvl.13 talent (Puny Spellwork) is kind of anti synergistic because you will take less damages during while Unbroken Will is active, it means you receive less hearings, feels kind of weird.
- On 2 talent tiers in a row, the Body slam talents are both build around "more CC", I feel that you can imagine something else, like more range, cooldown reduction, silence, vision reduction and so on...
- 240 dmgs on auto attacks seems too much, with the 0,75 attack speed you got 180 DPS. To compare, both Ragnaros and Thrall hits hard and they have respectively 171 dmgs for 142 DPS and 173 dmgs for 157 DPS.
I agree with all your points but Puny Spellwork is basically healing you, 50% less Damage you take from Spells is already 50% of the Damage from the spell basically instantly healed to you, so in a sense it is kind of healing you.