SC-398 by DC-VM

1 Votes
Rating Pending

SC-398

By: DC-VM
Last Updated: Sep 22, 2016
Quick Share

SC-398

Advanced Construction Unit

After helping establish a Protoss outpost on a hostile planet, SC-398 simply disappeared. Now with a new Nexus to call home, SC-398 has adapted its systems to defend itself in this strange new world.

HEALTH: 1388.90 (+5% per Level)
HEALTH REGEN: 2.93 (4+% per Level)
MANA: 500 (+10 per Level)
MANA REGEN: 3 (+0.097 per Level)
ATTACK DAMAGE: 25.72 (+4% per Level)
ATK PER SECOND: 2.56
ATK RANGE: 2

Combat Trait

1
Electrostatic
Auto Attacks inflict 1 stack of "Electrostatic", reducing attack and move speed by 6%. stacks last 0.6 seconds. Maximum of 5 stacks. decay 1 stack at a time. Auto Attacks refresh all stacks.

Primary Abilities

1
Construct Pylon
80 Mana
10 Cooldown
[2 Charges - 20 Charge Counter]

Place a warp portal at target location, becomes a Pylon after 1.5 seconds. (Pylons shield all Allies in range by 31.2 a second, up to 249.6(+3% per Level). Up to 60% of this shield Persists indefinitely after leaving range of the Pylon.) Only 2 Pylons may be active at once, and their effects do not stack.
2
Discharge
50 Mana
12 Cooldown

Deal 66.8(+4% per Level) damage and stun a target for 0.75 seconds. Inflicts maximum stacks of Electrostatic on target.
3
Vespene Canister
45 Mana
10 Cooldown

Leave a canister at your location that Explodes after 0.5 seconds dealing 57.4 Damage. Leaving a Cloud that persists for 4 seconds dealing 116.8(+4% per Level) damage over the duration.

Secondary Abilities

1
Purify
Channel to continually target an area with your Thermal Lance, creating a wall of flame. Deal's 64.3 Damage per second and a Bonus 128.6 damage if hit by the beam. (Only available during Crisis Protocol.)
2
Step
Move the Colossus in the target location and becomes untargetable, Ignores Terrain. (Only available during Crisis Protocol.)
3
Detonate
Vespene Canister no longer explodes after 0.5 seconds and is granted an additional Charge. Only 3 Canisters active at once.
4
Destabilize
Target pylon deals 54.6 damage Every 0.45 seconds, and explodes after 1.5 seconds for 164.8 damage.

Heroic Abilities

1
Warp Reinforcements
Instantly place a Pylon at the target location and summons 5 Purifier Sentinels. Sentinels deal 31.2 Damage per Hit. 1 hit per second.
2
Crisis Protocol
Warp in a Colossus you control. this Colossus deals 104.78 damage in an Arc in front of it, and has 2 Unique Abilities. Lasts for 14 Seconds. ****Take 75% of your remaining HP as damage on completion?****

Talents

LEVEL 1:

Additional Pylons!-
Increases active Pylon Count by 1.

Nerve Damage- (QUEST)
After inflicting 150 stacks of electrostatic, Increase the attack and move speed slows to 9%.

Regeneration Master- (QUEST)
Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. After Gathering 30 regeneration Globes, you also gain 500 Health.


LEVEL 4:

Rapid Expansion-
Reduce the Charge Counter for pylons by 6 seconds.

Lingering effects-
Stacks of electrostatic now last 0.8 seconds.

Heavy Gas-
Vespene clouds persist for 2 additional seconds, increase damage by 40%

Mercenary Lord-
Friendly non-Boss Mercenaries deal 50% more Damage. Reduces Damage taken from Minions and Mercenaries by 50%.


LEVEL 7:

Pressurized-
Increase range of Vespene Canister.

Enhanced construction-
Pylon warp time reduced by 50%

High Density-
Vespene clouds now conceal the area for their duration. ****Acts as a Bush or Vent****

Mineral efficiency-
Increase Pylon HP ****Need to Finalize Pylon HP****


LEVEL 13:

Surge-
Discharge now hits all enemies in an area around SC-398, and no longer stuns.

Aerial Delivery-
Vespene Canister is now a ranged ability, Canister explodes on impact.

Remote Failure-(1 Cooldown)
Vespene Canister no longer explodes after 0.5 seconds and is granted an additional Charge. Grants the "Detonate" ability to the 1* key, causing the oldest Canister to explode.

Hover Mode-(45 Cooldown) ****Likely to be Removed****
Reduce duration of stuns and slow by 30%, activate to increase move speed 30%.


LEVEL 16:

Destabilize-(30 Second Cooldown)
Grants the "Destabilize" ability to the 1* key.
Target pylon deals 54.6 damage Every 0.45 seconds, and explodes after 1.5 seconds for 164.8 damage.

Psi-Network-
Structures receive up to 30% shields from pylons, fire 20% faster, and generate ammo 1 every 1.5 seconds.

Matrix Overload-
Pylons instantly grant 50% of their maximum shields, but generate shields 40% slower.


LEVEL 20:

Upgrades Complete-(R1)
Sentinels are granted Charge and Reconstruct. Increase damage by 20%

Hazardous Environment-(R2)
Reduce exit damage by 35%. Increase duration by 6 seconds.

Nexus Frenzy-
Increase Attack Speed by 20% and Attack Range by 20%.

One of Many- (120 Cooldown)
May respawn 40% faster. ****Only reduce CD while alive?****

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved