Unlike many of his brethren, Scourgerot despised the fate bestowed upon him and his kind. Toiling endlessly in his attempts to discover a way to exact revenge, he finally perfected a particularly deadly combination of toxins and disease he believed would overcome Azmodan's curse.
He now marches toward the grounds where the Lord of Sin does battle, ready to slay his former vanquisher.
Combat Trait
1
Plagued Wounds
Basic attacks slightly lower enemy resistances for a brief duration, increasing their damage taken. Stacks up to 5 times and is refreshed with each basic attack.
Primary Abilities
1
Black Reach
Scourgerot fires his arm forward in a straight line, damaging all enemies in its path and applying a stack of Plagued Wounds. Each subsequent enemy or minion hit after the first takes less damage. The furthest enemy struck is also stunned for 0.5 seconds.
2
Diseased Shield
Scourgerot wraps his arm around himself for a short while, slowing his movement speed and losing the ability to attack or cast spells. However, he gains a small aura of pestilence that stacks Plagued Wounds on all enemy heroes remaining in its area of effect, giving him a shield that gains strength depending on the number of heroes affected.
3
Blighted Earth
Scourgerot plows his hand into a target location, infesting it with a blight that grants an increasing slow effect in an area for a moderate amount of time. Enemy heroes who linger for too long in the blight will be rooted for a brief duration.
Heroic Abilities
1
Carrion Cocktail
Scourgerot plunges his arm into the ground before allowing it to burst out of the earth after a brief delay and knock up enemies at the target location. Not moving after the knock-up effect will cause his arm to start channeling deadly toxins into the air in a slowly increasing radius for a short time, severely poisoning anyone caught in its area of effect. Moving, being displaced, or being incapacitated will cancel the effect.
2
Toxic Rush
Scourgerot drinks a deadly concoction of toxins that temporarily grants his other arm the same powers of pestilence. Scourgerot gains attack speed while Toxic Rush is in effect, and the effects of Plagued Wounds, Diseased Shield, and Blighted Earth are doubled. Black Reach and Putrid Grasp may also be used again for free for a short time after the initial cast.
Special Mount
1
Putrid Grasp
Instead of mounting, Scourgerot shoots his long, plague-infested arm into the ground, grasping firmly before vaulting himself to a target location.
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