Seinfeld by kid-karma

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Seinfeld

By: kid-karma
Last Updated: Apr 11, 2020
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Seinfeld

The Hero About Nothing

Combat Trait

1
Intersecting Storylines
Seinfeld travels as a group, with the player having direct control over Jerry.

Your basic ability cooldowns refresh 100% faster when all of your basic abilities are on cooldown.

Primary Abilities

1
Enter The K-Man
Kramer bursts forward through a doorway, stunning enemies he passes through for 1.5 seconds. 10 second cooldown.
2
Little Kicks
Send Elaine at the target enemy, causing her to deploy a series of rapid fire kicks that damage the target over 3 seconds. 12 second cooldown.
3
Can't-Stand-Ya
Cause George to knockback all nearby enemies, slowing them by 20% for 3 seconds. 12 second cooldown.

Heroic Abilities

1
New Suit
Cause Kenny Bania to gift a new Armani suit to the target hero, forcing them to go out to dinner with him, stunning them for 2 seconds and then for 2 more seconds after a 1 second delay because Kenny just had soup the first time and soup isn't a meal. 70 second cooldown.
2
Hello Newman
Summon Newman, rooting Jerry and causing him to stare Newman down and become invulnerable for up to 8 seconds. 70 second cooldown.

During Hello Newman Kramer runs rampant, allowing you to cast Enter The K-Man every 2 seconds.

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