Selendis by Who_You_Expect

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Selendis

By: Who_You_Expect
Last Updated: Mar 5, 2020
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Selendis

High Executor

In general situations, Selendis is a reliable Melee Bruiser, capable of dueling, with the ability to call down extra support from the Golden Armada to provide utility effects when needed. However, in highly important situations, Selendis may warp in her Carrier to provide powerful, but temporary support to a certain area.

Rough Level 0 Stats

Health - 1950(+4%/level)
Health Regeneration - 4.063/s(+4%/level)

Attack Damage - 80(+4%/level)
Attack Speed - 1.45
Attack Range - 1.65(Melee)

Resource - Mana
Mana - 490(+10/level)
Mana Regeneration - 3/s(+0.0975/level)

Combat Trait

1
[D] - Fleet Support
Active
Selendis calls down support from the Golden Armada, calling down one of 3 ships depending on her last basic ability cast. Each Support Ship utilizes an ability on calldown that assists Selendis in a variety of ways.

[Q] - Interceptor Strike
Selendis orders an Interceptor to strafe target area(Vector Targeted), bombarding it with 4 phase bombs as it travels across. Enemies hit by a phase bomb take 110(+4%/level) Damage. Enemies take 50% reduced damage from phase bombs after the first they are hit by.

[W] - Graviton Support
Selendis orders a Phoenix to utilize its Graviton Beam on target enemy hero, causing it to fly down from the Golden Armada over 0.75 seconds and channel the beam onto that hero, Rooting them while active. The Phoenix stops channeling the beam after 3 seconds or after being destroyed. The Phoenix has 500(4%/level) health.

[E] - Sensor Sweep
Selendis orders a Scout to sweep the area, calling it down over 0.75 seconds. The Scout has vision out to range 10, but its vision is limited to 1/4 of the area around it, starting opposite Selendis, and rotating so that it finishes a rotation every 2 seconds. Enemies seen by the Scout are Revealed while in its vision range, and for 1 second afterwards. The Scout remains for up to 10 seconds, and has 500(4%/level) health.

Cast Range - 6.5 [All Three]
Length - 3.5 [Interceptor Strike]
Bomb Radius - 0.8 [Interceptor Strike]
Cooldown - 15 seconds. [All Three]
Cost - Nothing. [All Three]

Primary Abilities

1
[Q] - Barrier Strike
Active
Selendis quickly strikes a thin inverted cone, charging her shielding unit in the process. Enemies hit take 260(+4%/level) Damage, and Selendis gains 300 Shields for 4 seconds, increased by 25% for each enemy hero hit.

Range - 1.5
Area - 50° [Inverted]
Cooldown - 7 seconds.
Cost - 30 Mana.
2
[W] - Stunning Combo
Active
Selendis quickly lunges in target direction, striking the first enemy hit for 60(+4%/level) Damage. After this strike, Selendis will continue to move with the target at normal movement speed for 0.8 seconds, dealing 200(+4%/level) Damage with two strikes during this time, and ending with a sweep, Stunning the enemy for 0.75 seconds. Selendis will stop tracking the target if they ever move beyond range 2.0 during the combo.

Range - 3.0
Width - Selendis' Hitbox
Lunge Speed - 5.80 units/s
Cooldown - 12 seconds.
Cost - 45 Mana.
3
[E] - Maneuver
Active
Selendis quickly dashes in target direction. If she comes in contact with an enemy hero, she stops early, dealing 250(+4%/level) damage to that hero and slowing them by 40%, decaying over 1.5 seconds. If she comes in contact with no enemy heroes, she instead gains a 30% movement speed bonus, decaying over 1.5 seconds.

Range - 3.0
Width - Selendis' Hitbox
Dash Speed - 6.77 units/s
Cooldown - 8 seconds.
Cost - 40 Mana.

Heroic Abilities

1
[R] - Carrier Has Arrived
Active
Selendis calls for a Carrier to warp into the battlefield above over 1 second, warping up to it. While Selendis is inside of the Carrier, her screen is zoomed out to 20% farther than the normal maximum, but she cannot move her screen. Additionally, her basic abilities are replaced with 4 Charges of Interceptor Strike, 2 Charges of Graviton Support, and 2 Charges of Sensor Sweep, detailed above under Fleet Support, and with cast range equal to Selendis’ vision range. Charges of Selendis’ Carrier Q, W, and E do not return during the course of the ability. The Carrier cannot be damaged or targeted while on the battlefield, has sight across Selendis’ entire screen, and lasts for 10 seconds, before warping Selendis back to her cast location.

Selendis begins the game with this ability.

Cooldown - 120 seconds. Starts the match on cooldown.
Cost - None.
2
[R-R] - Solar Beam
Active
Selendis directs her Carrier to unleash a powerful Solar Beam at target location beneath it, which winds up over 0.5 seconds before firing, dealing 50(+4%/level) Damage per 0.25 seconds to all enemies inside, reducing their Armor by 4 each time it deals damage, stacking up to 40 Armor shredded. The Armor reduction lasts for 1.5 seconds, and is refreshed each time the enemy takes damage from Solar Beam. Solar Beam can be reactivated to move it slowly across the battlefield. The Solar Beam lasts for 5 seconds, before quickly dying down.

Radius - 1.6
Retargeting Speed - 3.14 units/s
Cooldown - 90 seconds.
Cost - None.
3
[R-R] - Cloaking Field
Active
Selendis activates a specialized Cloaking Field specially built into her Carrier, causing all allies beneath her Carrier(AKA within her vision range) to be Stealthed. Allies within the Cloaking Field who are Revealed from Stealth are re-Stealthed after a 1.5 second delay. The Cloaking Field lasts for 8 seconds.

Cooldown - 90 seconds.
Cost - None.

Talents

Level 1|Tier 1
{D} Focused Effort - Selendis gains bonus damage from Fleet Support.
Enemies that have been affected by a Fleet Support calldown within the last 4 seconds(Damaged by Interceptor, Rooted by Phoenix, Revealed by Scout) take 15% increased damage from Selendis.


{Q} Replenishing Strike - Selendis regains Mana from Barrier Strike.
Each enemy hero hit with Barrier Strike grants Selendis 20 Mana.


{E} Precognitive Evasion - Maneuver allows Selendis to evade Basic Attacks.
Dashing with Maneuver gives a charge of Precognitive Evasion, causing Selendis to Evade the next heroic basic attack she would be hit by. Precognitive Evasion lasts for 10 seconds, can hold 2 stacks, and stacks do not refresh other stacks upon being gained.


Level 4|Tier 2
(!){D(Q)} Interdictor Armaments - Quest: Hit enemies with Interceptor Strike to improve it.
Quest: Damage enemy heroes with Interceptor Strike.
Reward: After damaging enemy heroes with Interceptor Strike 20 times, Interceptors strafe an additional 0.875 units, dropping an additional Phase Bomb.
Reward: After damaging enemy heroes with Interceptor Strike 40 times, the cooldown of Fleet Support is reduced by 0.5 seconds for every enemy hero hit with Interceptor Strike.
Reward: After damaging enemy heroes with Interceptor Strike 60 times, the damage of Interceptor Strike is increased by 25%.


{D(W)} Heavy Drop - Enemies rooted for long enough get stunned at the end.
If an enemy is Rooted by Graviton Support for at least 1.5 seconds, the enemy hero is Stunned for 0.75 seconds when the root ends.


{D(E)} Marking Sweep - Enemies revealed by Sensor Sweep are slowed.
Enemies revealed by Sensor Sweep are marked. The next time a marked enemy takes damage from Selendis, that enemy

Skins

High Executor Selendis
"Selendis represents the best and brightest of what the Protoss can be--fiercely loyal to her race's ideals, completely dedicated and focused beyond any mere human capacity. She brings the support of the Golden Armada to support the Hierarch in the Nexus."
(Proposed Store Description)

Appearance.

Tints: Base(As Image); 'Azure'(Blue instead of Gold, Grey instead of Pale Gold, Blue energy); 'Scarlet'(Red instead of Gold, Orange instead of Pale Gold, Orange energy); 'Golden Age'(Even shinier armor with more ornate aesthetics, in reference to the Golden Age Protoss skins in Starcraft II).


Amon's Thrall Selendis
"Moments before their triumph in retaking Aiur, the Templar were suddenly enthralled by Amon through the Khala. Zeratul sacrificed himself to save Artanis, but not all of the Templar were so fortunate."
(Proposed Store Description)

Appearance.

Tints: Base(As Image); 'Tal'darim'(Black instead of Gold, Black instead of Pale Gold, Red energy); 'Purifier'(White instead of Gold, Orange instead of Pale Gold, Orange energy); 'Tarnished'(A rusted, dirtied version of the Golden Age tint for base Selendis).

Themed Abilities: Altered ability colors to be Red instead of Blue, but otherwise unchanged.

"Hierarch" Selendis
"???"
(Proposed Store Description[Unfinished])

Appearance.

Tints: Base(As Image); 'Nerazim'(Dark Purple instead of Gold, Green instead of White, Green energy); 'Tal'darim'(Black instead of Gold, Red/Dark Grey instead of White, Red energy); 'Purifier'(White instead of Gold, Orange/Grey instead of White, Orange energy); 'Xel'naga'(Grey instead of Gold, Pale Green instead of White, Green energy).


Onna-bugeisha Selendis
"???"
(Proposed Store Description[Unfinished])

No Picture for Convenience
Selendis in the same universe as the Shogun Artanis and Ronin Zeratul, giving her a somewhat Japanese aesthetic to her appearance. Modeled after the Onna-bugeisha.

Tints: Base Tint(Paleish white skin, black armor with red highlights.);

Changelog

2/27/2020
Uploaded.

3/5/2020
Fixed a couple of typos here and there.

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