Selendis by purukjai

4 Votes
Rating Pending

Selendis

By: purukjai
Last Updated: Sep 28, 2015
Quick Share

Selendis

Talents

(Talent images bug. If you now why this happens please leave comment!)


LEVEL 1:

Psi Shield:
Gain a shield equal to 10% of your maximum health while charging Psionic Blast.
Carrier Rush:
Reduce the cooldown of interceptors by 1 second, and its mana cost by 2.
Observer Scout:
Summon a cloacked observer that reveals a large area for 30 seconds and can be killed with any AoE.
Block:
Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.


LEVEL 4:

Graviton Beam:
Reactivate Warp-In Phoenix while it's alve to stun both the phoenix and target minion or mercenary for 3 seconds.
Guardian Shield:
Friendly minions are not affected by Protection Shield.
Burning Structures:
Psionic Blast deals an additional 30% damage to structures over 3 seconds.
Focused Interceptors:
Every 10 seconds, all interceptors' Basic Attacks against a Hero deal 75% additional damage. Whenever an interceptor dies, reduce this cooldown by 1 second.


LEVEL 7:

Electrocuting Shot:
Phoenix's attacks deal an additional 10% damage over 1 second.
Khala's Revenge:
Enemy minions and mercenaries that hit the edge of the shield are pushed back and take 20 (+4 per level) damage.
Shield Aid:
Activate to gain a shield equal to 15% of your maximum health for 5 seconds.


LEVEL 10:

Interception Strike:
Summon all remaining interceptors and grant all current interceptors +50% movement and attack speed, attack damage and health. This effect lasts until the interceptors die or you die.
Void Attack:
Summon a void ray that deals 50 (+13 per level) damage per second and an extra 50% damage each second it remains in the same target. The void ray has 150 (+19 per level) health and a movement speed of 3. Reactivate to move or choose new target.


LEVEL 13:

High Laser:
Psionic Blast slows enemies for 20% during 3 seconds.
Dark Laser:
Psionic Blast has its cooldown reduced by 4 seconds if it hits an enemy hero.
Carrier Attack:
Interceptors give all other interceptors a shield equal to 200% of their maximum health for 5 seconds when they die.
Chrono Boost:
Auto Recall's cooldown is reduced by 20 seconds and is set to 0 while in the altar. When you leave the altar, the cooldown resumes.
Reinforcing Light:
Protection Shield gives all allied heroes inside it a shield equal to 10% of their maximum health.


LEVEL 16:

Automatic Enlightenment:
You can move while Protection Shield is charging and its duration is increased by 1 second.
Airstrike:
You can cast a second phoenix for 2 seconds after casting the first one. The second phoenix can't use Graviton Beam.
Reused Materials:
Enemies that die to interceptors' attacks reduce the mana cost and cooldown of the next interceptor created by 50%.
Imposing Presence:
Enemies that attack you have their Attack Speed slowed by 40%.


LEVEL 20:

Carrier Storm:
Interception Strike permanently increases the maximum amount of interceptors by 4 and has its cooldown reduced by 15 seconds.
Tempest Storm:
Instead of summoning a void ray, summon a tempest that deals 100 (+20 per level) damage, attacks once every two seconds, has normal movement speed and has 1000 (+200 per level) health.
Hardened Shield:
Activate to have all damage from heroes reduced to that hero's basic attack damage for 6 seconds. Cooldown: 50 seconds.
Vortex:
Create a vortex in target area that lasts 3 seconds and absorbs all characters that approach it. Absorved characters can neither damage nor be damaged. Cooldown: 70 seconds.
Bolt of the Storm:
Activate to teleport to a nearby location. Cooldown: 40 seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
purukjai | September 26, 2015 1:51pm
I didn't write it properly but what i meant with the talent was that it was set to 0 only while in the altar, going back to 80 it should be when you get out. That way you need to use hearthstone in order to get back to base.
1
[-]
TheHereticOne (10) | September 26, 2015 8:22am
Regarding the mount, once again, the talent makes it become very (maybe too) powerful. Off the bat, its cooldown is too long, but all she has to do is just get to a fort instantly, then recall safely, to get her cd back and have recalled at no risk of dying, so she becomes nigh-unkillable.

(IE : She has it off cd ONCE, I get close to killing her but she can instantly disappear, and then she recalls, getting her cd back to 0. She goes back to the fight, and when she's nearly dead, rinses and repeats.)

Off the bat, her cooldown is WAY too high, falstad has it better, despite the fact that he doesn't disappear instantly. A talent called epic mount is considered very solid and doesn't set it to 0, ever.
1
[-]
purukjai | September 26, 2015 4:29am
The fact why I made the mound cooldown that high was because she directly dissapears when using it, making her able to scape from anything once every 100 seconds. Plus, she has a talent in lvl 13 which lowers the cd and sets it to 0 while in the altar. Regarding the health, you might be right, I might have calculated it wrong. I'll change it. Thank you for your comment.
1
[-]
TheHereticOne (10) | September 24, 2015 4:02pm
The cooldown on the mount is waaaaaay too long. Falstad goes ANYWHERE, not just to structures, and has a lower cooldown (Thinking it is around 30-45 seconds, will need to check)

Her health, however, seems a bit too high. She has 6800 at level 20, which is more than ALL the tanks in the game, so my opinion would be to lower it. Making it only 700 at start, and making it scale by 175-190 will give her 4200 health at 175 scaling and 4500 health at 190 scaling, at level 20.
1
[-]
Ajete | September 24, 2015 10:01am
nice idea
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved