Level 1
1. Vaporize (Q): Does 50% additional damage to minions and mercenaries.
2. Maximum Output (Q): Increases range by 25%.
3. Phase Battery (Trait): Charges persist for 2 more seconds.
4. Disintegration: Basic attacks against Structures destroy 1 ammunition per charge.
Level 4
1. Recharge (Trait): Activate to gain 3 charges.
2. Phase Reactor (Trait): Phase crystals are charged 50% faster.
3. Transference: Basic attacks heal for 5% of of the damage dealt to the primary target.
4. Gathering Power: Passively grants 5% Ability Power. Each Hero takedown increases this bonus by 2% to a maximum of 15%. This bonus Ability Power is reset to 5% on death.
Level 7
1. Sundering (Q): Purify leaves a burning path that deals 24 (+4 per level) damage per second. Persists for 3.5 seconds.
2. Burst Wave (W): Increases range by 30%.
3. Conservation (E): Increases duration to 8 seconds.
4. First Aid: Activate to heal 35.49% of your max Health for 6 seconds.
Level 10
1. Warp Prism (R): Call in a warp prism to warp in waves of Protoss forces every 5 seconds for 25 seconds or until it is destroyed.
2. Interception (R): Calls in orbital assistance from her carrier to send an array of interceptors, each dealing 5 (+5 per level) damage in a large area.
Level 13
1. Cleansing Annihilation (Q): Removes all roots and polymorphs on allies.
2. High Energy (E): Deals 15 (+3 per level) damage to nearby enemies.
3. Time Dilation (E): Selendis moves 20% faster during Prismatic Shielding.
4. Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 2 seconds. Can only trigger once every 30 seconds.
Level 16
1. Emanations (W): A second wave is released after 2 seconds, dealing only 60% damage.
2. Concussion (W): Deals 15% more damage and stuns enemies for 0.5 seconds.
3. Overcharge (Trait): Activate to increase attack speed by 50% for 5 seconds. Selendis cannot use abilities during the effect. Afterwards, will be unable to attack for 2 seconds and loses all charges.
4. Amplify: Next basic ability does 75% more damage. Lasts for 5 seconds.
Level 20
1. Reclamation of Aiur (R): Warp Prisms now last until they are destroyed.
2. Cybernetics Core Upgrades(R): Interceptors now deal 8 (+8 per level) damage per attack.
3. Unstable Detonation: If Selendis is killed when fully charged, she will explode for 500 (+50) damage in a large area.
4. Bolt of the Storm: Activate to teleport to a nearby location.
I might be mistaken, but do her (W) and (E) have 5 charges? Because (W) seems far too strong.
I misunderstood your quote from before. Charges do not mean having multiple uses of the ability, its a replacement unit for Mana. I see the confusion this would make and I will consider using another suitable term.