Selendis by lucky-tiger

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Selendis

By: lucky-tiger
Last Updated: Nov 5, 2021
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Selendis

the warden

a supportive melee assassin

Combat Trait

1
resonance
passive- Your basic abilities apply a stack of resonance to enemy heroes each time they damage them for the next 4 seconds, up to 3 stacks.
at 3 stacks, the next time the hero takes aa damage from a teammates, resonance triggers dealing additional 100 damage and removing all stacks of resonance.



- After resonance triggers, target's physical armor reduced by 25 for 3 seconds.
- When resonance triggers, deal additional damage equal to 2% of target's max hp.
- When resonance triggers, grant friendly heroes 25% speed for 3 seconds.
- When resonance triggers, you heal for 100.

Primary Abilities

1
resonating glaive
skillshot, upon hitting enemy target deals 70 damage and bounce to the next closest one within short range preffering heroes.
can bounce up to 5 times, hitting an enemy grant you 30% speed for 1 second.

Can hit the same target multiple times.

8 sec cd.
60 mana



- Reduces basic abilities cd by 0.5 each for each bounce on an enemy hero, quest (!)- reduce a total of 50 sec cd, reward- increase the number of bounces to 7
- After it hits 5 enemy heroes, your next aa deal additional 100 damage and apply an additional stack of resonance.
- Increase damage per bounce by 15% up to 75%.
- After hitting 5 enemy heroes or more, increase your speed by 50% for 3 seconds. increase speed bonus to 40%.
2
FEEDBACK
Your next aa cleave striking all enemies. for the next 2.5 sec, if it uses any ability deal 180 damage to it and slow them by 40% for 2 seconds.

8 sec cd.
40 mana.



- For every activated feedback, generate 20 mana.
- Gain a charge of 50% ability block per enemy hero hit with the first aa up to 3 for the next 4 seconds.
- If they cast 2 abilities apply 2 stacks of resonance and increase damage by 50%.
3
KHALA LINK
Target an ally hero creating a link between both of you. After 1.5 seconds delay, deal 150 damage to all enemies between you and the target. Hitting an enemy hero grant both you and the ally 200 shield for up to 3 seconds.

12 sec cd.
50 mana.



- Cast again 1.5 seconds after it ends, reduce damage to 60%.
- Grant both you and the target 20% speed for 1.5 second. hitting an enemy hero increase the duration by 3 seconds.
- If you hit an enemy hero the allies next aa deal additional 100 damage and apply a stack of resonance.
- While active, the next time the ally deals ability damage to an enemy hero apply a stack of resonance to that hero.
- Hitting 3 or more enemy heroes increase shield to 300.

Heroic Abilities

1
mothership
Call a mothership to strike a nearby aoe for the next 10 seconds. Dealing 50 damage a second, hitting up to 3 enemies. In addition, allies below 50% hp within the aoe gain stealth after not taking damage for 3 seconds

Each attack apply a stack of RESONANCE to enemies hit.

100 sec cd.
80 mana.


2
LIGHTNING DASH
For up to 4 seconds after resonance triggers on an enemy hero, you can charge at that enemy hero if its within medium range, dealing 100 damage to it and all targets within medium aoe around them. targets hit are stunned for 0.5 sec. while you and nearby allies gain 30 armor for 3 seconds.

12 sec cd.
50 mana.



- The cd is now individual to each enemy hero (so you can cast it on a different target with no cd).

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