'Selendis represents the best and brightest of what the Protoss can be; Fiercely loyal to her race's ideals, completely dedicated and focused beyond any mere human's capacity.'
'Brief' description of Selendis
I seem to like Protoss recently. Selendis is a Melee Specialist who commands the Golden Armada for support in combat.
Rough Level 1 Statistics
Health - ~1700
Basic Attack Damage - ~85
Attack Speed - ~1.2
Combat Trait
1
[D] - Fleet Commander
Passive
Attacking an enemy hero will cause an interceptor to come from orbit, firing on them for ~3 seconds. This can only occur once every ~10 seconds per enemy hero; Different enemies do not share a cooldown for this ability.
Interceptor Stats detailed below.
Primary Abilities
1
[Q] - Tempest Support
Active; Long-Range Skillshot
Call on a Tempest from the Golden Armada, which will fire a very long range skillshot in the target direction, dealing ~320 damage to the first enemy hit. Costs ~60 mana and has a ~14 second cooldown.
2
[W] - Call-In Phoenix
Active; Actual Utility
Call down a Phoenix from the Golden Armada, which will seek out nearby enemy heroes, and will root them for ~1.5 seconds. The Phoenix lasts for up to ~20 seconds, and can cast the Root once every ~10 seconds. Costs ~50 mana and has a ~14 second cooldown.
Phoenix Stats detailed below.
3
[E] - Warp-In Reinforcements
Active; Back-Up
Call for reinforcements to arrive at a nearby location, coming by way of Warp Prism. The original squad consists of two Zealots and an Adept, which will attack nearby enemies, and will proceed to the nearest lane if no enemies are nearby, acting like minions after they enter the lane. Costs ~70 mana and has a ~20 second cooldown. Warping in an additional squad will cause the previous one to warp out(at least at first).
Carrier Ability. Activate to send out an Interceptor towards your current mouse location, which will attack nearby enemies, prioritizing heroes. Holds 8 charges. Charges recharge when an Interceptor dies. Interceptors leave with the carrier. No cost.
Interceptor Stats
Health - ~50
Basic Attack Damage - ~10
Attack Speed - ~2
2
[W] - Phoenixes
Active; Immobilization Support
Carrier Ability. Activate to send out a Phoenix towards your mouse cursor, which will lift enemy heroes into the air, rooting them for ~2 seconds, and will fire on nearby enemies, prioritizing heroes(For the sake of letting them do something they can fire at anyone.). Holds 2 charges. Charges do not recharge. Phoenixes leave with the carrier. No cost.
Phoenix Stats
Health - ~400
Basic Attack Damage - ~2x30(two 30 damage shots)
Attack Speed - ~1.4
3
[E] - Scouts
Active; AoE Support
Carrier Ability. Activate to launch a Scout towards your mouse cursor, which will fire a barrage of missiles towards a group of at least 3 enemies, dealing ~100 damage to every enemy it hits, and will fire on nearby enemies, prioritizing heroes. Holds 2 charges. Charges do not recharge. Scouts leave with the carrier. No cost.
Scout Stats
Health - ~300
Basic Attack Damage - ~30
Attack Speed - ~1.6
Heroic Abilities
1
[R] - Carrier Has Arrived
Active; Warp-In Carrier
Selendis calls for a Carrier from the Golden Armada, warping up to it. For 10 seconds, Selendis has a new set of abilities, and is untargetable, being above the selected location. Camera-Lock is forced. Units from the carrier can be targeted and hit with AoEs, but do not block skillshots, or anything like Triple Tap. Costs ~150 mana and has a ~120 second cooldown.
2
[R] - Planet Cracker
Active; Targeted Purification
Selendis calls upon a Purifier-Class Mothership, and after a ~1.5 second charge-up delay, it fires a massive beam at the target location, dealing ~50 damage to enemies standing inside every ~.25 seconds, and ~50% of that to enemies nearby the beam for ~4 seconds. Costs ~120 mana and has a ~100 second cooldown.(Think Purifier Beam meets Precision Strike.)
Talents
Level 4|Tier 2
Explosive Blast - Tempest Support's projectile now does ~50% of its damage in a small AoE around the enemy it hits.
Expert Commander - Melee units from Warp-In Reinforcements now take ~50% less damage from non-heroic sources, and ranged units from the same ability now deal ~50% more damage to non-heroic sources.
Skin Possibilites
Amon's Thrall Selendis
With a sort-of dark tone to her voice, darker armor instead of the normal Bright & Shiny, and red Psi-Blades, eye glow, ability colors, etc.
Possible Quotes
Empty As Usual
Changelog
2/29/2016
Uploaded
2/30/2016
Added Tier 3 talents and a Tier 2 talent, as well as minor fixes
7/21/2016
Changed 'Twin Strikes'(Artanis' [W] but weaker) to 'Call-In Phoenix'.
I kinda like it but also not as much, the problem here is 2 things lol:
A = Twin Blades = (Artanis ??)
B = NO UTILITY
I'd probably suggest to just put Phoenix to be baseline W (i.e. original kit) and therefore you'd have utility to use somewhat (versatile and potentially cool). For example = could potentially make target lifted be immune to melee attacks (but also vulnerable) [could have use on both = friend/foe]
OR = if you really intent to keep the "Psi Blade fighter" look/feel aspect on her incluced = then try use some "special" move
[this might help: https://youtu.be/8VDw_Qmcwek found the vid and even finding out the name itself after a long time feels awesome :D]
My personal fav. would be the move at 2:46, (1:09 earlier) = has a nice "channel for power" concept into it - the longer the channel the longer/swifter the lunge, (something like that). Should have more uses than double-strike IMO. More like forget about the "specifics" of the move = think if it as an Artanis dash that is channeled and knocks people back along with Selendis [or slightly nudged to the side] for a portion
It's also likely that Artanis W is the way it is because it synergizes with his Trait, here doesn't (seems not as much at least, not sure how much W would contribute to the Trait CD lol)
===============================================================================
Either way = IN GENERAL i'd advise to follow the "utility rule" i.e. try have utility ability on a hero (gap closer, cc, zone, displace, map manipulate/reveal, swap, dash, whatever.. or a simple escape). In simpler words = pure summon and/or DPS often doesn't work, and even if it does can be quite boring TBH
Otherwise those heroes would be a Jaina/Azmodan (though they can technically control the "engageflow" one by passive slow and other by minion summons = it's usually not a pretty sight to have that kind of "defenseless" heroes)
You do make fair points. Ah hah.. I had twin strikes because I was actually out of ideas for abilities, to be honest. You're right; Should switch it to a Call-in Phoenix. Both continues the fantasy of Fleet Commander and allows utility. Thank you kindly for the suggestions. Always good for some feedback. (^_^)
In what ways is it overpowered? I mean, I can't really change a concept without getting any feedback, you know. I mean, every ability seems fine. Only one that might be OP is Carrier, but I'm not even sure about that.
Hi! Well, Interceptors should be balanced out by a weaker auto-attack. Then, the tempest looks a lot like the ultimate ability with huge damage and long range, and yet, the Tempest is on a 14 sec cooldown only. Then, Twin Strikes are fine is auto-attack is weak only. Then, warp-in reinforcements seem like an ult too, but on short CD. Furthermore, carrier makes Selendis untargetable as well... So, lots of powerful attacks with untargetable. You introduced entire protoss army here! Seems a bit OP at this point... Keep it up, of course! It's a good idea overall! Cheers :3
Alright, let's counter-point. The Interceptors would die to a stray auto-attack from almost any hero, and she still has a weaker AA than quite a few heroes; This only serves as a temporary buff(3 seconds.). The Tempest does a grand total of 300 damage. To one person. Most assassins can do more with one ability. Usually to multiple people. Warp-In is three weak units. And by weak I mean can die to most heroes in like 1-2 seconds(Besides supports.). Carrier, I'd say is fine. It's ten seconds of being untargetable, but anyone like Jaina will shut down most of its damage in seconds. Most heroes have an AoE that will hit them. So, maybe a bit of tuning on the Carrier, but besides that, I'd say it's fine.
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:D +1
A = Twin Blades = (Artanis ??)
B = NO UTILITY
I'd probably suggest to just put Phoenix to be baseline W (i.e. original kit) and therefore you'd have utility to use somewhat (versatile and potentially cool). For example = could potentially make target lifted be immune to melee attacks (but also vulnerable) [could have use on both = friend/foe]
OR = if you really intent to keep the "Psi Blade fighter" look/feel aspect on her incluced = then try use some "special" move
[this might help: https://youtu.be/8VDw_Qmcwek found the vid and even finding out the name itself after a long time feels awesome :D]
My personal fav. would be the move at 2:46, (1:09 earlier) = has a nice "channel for power" concept into it - the longer the channel the longer/swifter the lunge, (something like that). Should have more uses than double-strike IMO. More like forget about the "specifics" of the move = think if it as an Artanis dash that is channeled and knocks people back along with Selendis [or slightly nudged to the side] for a portion
It's also likely that Artanis W is the way it is because it synergizes with his Trait, here doesn't (seems not as much at least, not sure how much W would contribute to the Trait CD lol)
===============================================================================
Either way = IN GENERAL i'd advise to follow the "utility rule" i.e. try have utility ability on a hero (gap closer, cc, zone, displace, map manipulate/reveal, swap, dash, whatever.. or a simple escape). In simpler words = pure summon and/or DPS often doesn't work, and even if it does can be quite boring TBH
Otherwise those heroes would be a Jaina/Azmodan (though they can technically control the "engageflow" one by passive slow and other by minion summons = it's usually not a pretty sight to have that kind of "defenseless" heroes)