Selendis(WIP 50%) - Zealot by beargeist

2 Votes
Rating Pending

Selendis(WIP 50%) - Zealot

By: beargeist
Last Updated: Nov 20, 2017
Quick Share

Selendis(WIP 50%) - Zealot

Melee bruiser, very light warrior

HP: 1925
DPS: 115
Att/spd: 1.11

Combat Trait

1
Spear of Adun (D)
Cooldown 50s
Cost 80 mana

After a short delay a spear falls from the sky, Slowing nearby enemies by 30% for 3s. But dealing 200(+4%) dmg and slowing any target hit directly for 90% for 1.5s.

The spear will lay in position. If Selendis makes contact she will pick it for the remainder of the duration. The spear has a duration of 12s, the duration begins on pick up or after 3s of not being picked up. Upon pick up, her Cleave and overcharge cooldown is refreshed, she is Granted 30% basic attack dmg and a slight melee range buff (base 1.5 up to 2).

Primary Abilities

1
Cleave (Q)
Cooldown 6s
Cost 40 mana

Deal 200(+4%) damage to nearby enemies (zeratul)

While wielding Spear of Adun it's radius and damage is increased  by 30%
2
Overcharge (W)
Cooldown 12s
Cost 50 mana

A short directional Charge forward that passes through player collision. Also increases movement and attack speed by 30% for 3s.
3
Psionic Projection (E)
cooldown 15s
cost 60 mana

Projects a Psionic image that moves to the target location at +40% movementspeed, lasts 1.25s. This ability can be used while stunned, dazed or rooted.

Passive: upon being displaced, a Psionic image is left at the original location for 1.25s. This effect has a separate 5s cooldown.

If a displaced image is already active; Re-activating (E) will preposition the image from it's current location and increase its duration by 1.25s, by using the cooldown of Psionic Projection (E)

Secondary Abilities

1
T1 selection (1)
2
Psionic Transfer (2)
Teleport Selendis to Psionic projection’s image location. Cannot be used while stunned, dazed or rooted

Heroic Abilities

1
Mothership
2
World breaker

Description and features

Psionic Images: the shorter duration on images means that the displacement passive alone cannot mitigate some of the bigger hooks, gusts or stun lock follow ups. But being able to use the cooldown ability in combination, through stuns and roots grants that mitigation potential. With a teleport window stacking up to 2.5s

why not an assassin? because her threat is effectively on a Cooldown 50s.
she is hard to nail down or kidnap and she can clear; but has no AA until you're able to stack the (D) and (W) bonuses, and has no burst without the spear resets.

for 12s every 50s you're dangerous... but you're also difficult to disengage from. Shifting Psionic Projection's power into the displacement passive retracts heavily from her basic escape ability, and centers it around big engage moments.



Talents

T1 - shield
Hardened shield
Psi-field generator

T2 - trait
Cloaking
ignore armour
block
splash

T3
T4
T5
T6



T1
Hardened shield P - shield damage reduction 20%

Psi-field generator - increases shield base regen to 200%, 400 after 1s

Cloaking field - activate (D) to enter cloak for 6s, cooldown 40s


T2
vampiric strike - 25% return

amplified health - amplified healing, But only 10% for plasma shield related stats, talents and abilities.

charge - increases duration of overcharges move/ att speed buff by 1.5s

charge - targets passed on dash take damage



T3
cleave - applies static charges, blinded attacks can still proc charges

charge - during charge, nearby allies are granted 10% attack speed and movement speed

charge - double dash, can reactivate a second dash for ability duration

passive - the first stun you take knocks nearby enemies back, dealing damage, duration of stun is reduced 50%. can only activate once every 20 seconds, cooldown duration is automatically reset when picking up adun's spear.

skullcracker - every third attack stun target for 0.25s



T4 - R1, R2


T5
spear fall - outer ring applies a 10% slow, inner ring slow 90% for the first second, and increases weapon pickup magnet range.

Butcher - basic attack 30% vs disabled targets

charge(active) - refresh charge cooldown, cd 60s. hero takedowns reduce charge cooldown 2s. 



T6
active (totem) - dimensional ward, cd 60s; 50% relentless zone for all allies, 3s duration

True sight - attacks cannot be blinded or slowed while abilities are active.

cleave - gain % shield for per target hit


T7
R1
R2
nexus blade
ignnore pain

pathing

T1                 T2                  T3                  T5                 T6

                     pass dmg        x2 dash         refresh
                     duration          buff              refresh
                     duration          buff        |      slow              ward         - team dive
                     vampiric                              butcher      |    sight
harden           amp                                                        shield %    - burst protect

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved