Sen'jin by Wersus

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Sen'jin

By: Wersus
Last Updated: Sep 8, 2019
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Sen'jin

Darkspear Witch Doctor

Sen'jin was a powerful Witch Doctor and chieftain of Darkspear Tribe. Now, his Healing and Shadow magic flows in Nexus.

Stats

Health: 1600
Health Regeneration: 5 per Second
Attack Damage: 80
Attack Speed: 0.75 per Second

Combat Trait

1
Energy Flow
Passive

Sen'jin Heals for 100% of the Damage he Deals to Enemy Heroes.
Sen'jin gains 1% Healing Received Increased for Every 1% Health he is missing.

Primary Abilities

1
Shadow Blast
Active
Cooldown: 6 Seconds


Deal 120 ( +4% per Level) Damage on small location. Reduce the Cooldown to 2 Seconds if at least one Enemy Hero is hit.
2
Dark Envelop
Active
Cooldown: 14 Seconds


Deal 180 ( +4% per Level) Damage on chosen Direction, Slowing Enemies hit by 40% and greatly Reducing their Vision for 2 Seconds.
3
Blood Exchange
Active
Cooldown: 1 Second


Sacrifice 50% of your Current Health and Heal an Allied Hero for Double the same Amount over 5 Seconds.

Heroic Abilities

1
Berserk
Active
Cooldown: 40 Seconds

Increase chosen Allied Hero's Damage and Movement Speed by 20% for 4 Seconds. Sen'jin is Healed for all the Damage chosen Hero Deals.
2
Bloody Stream
Active
Cooldown: 80 Seconds


Heal all Nearby Allied Heroes that have less Health % than Sen'jin to his Health % over 5 Seconds.

Talents

Level 1

[Q]Shadow Mastery-
Quest: Damage 40 Enemy Heroes with [Q]Shadow Blast. Stacks are lost upon Death.
Reward: Increase [Q]Shadow Blast's Damage by 60 ( +4% per Level) and Hitting Enemy Heroes now reduces its Cooldown to 1 Second. No longer lost upon Death.

[E]Vitality Globe-
Collecting Regeneration Globe will empower your next use of [E]Blood Exchange, making it cost you 25% of Current Health while still Healing for the original amount.

[Passive]Maximum Potential-
Healing Fountains and Regeneration Globes always Restore 100% more Health and Mana.

Level 4

[Active]Sentry Ward-
Place a Vision Ward with 120 ( +4% per Level) Health that is Immune to Spell Damage to Reveal Area around it and any Enemies that find themselves within its Range are Revealed for 5 Seconds. Sentry Ward lasts for 10 Seconds. Cooldown is 30 Seconds.

[Active]Stasis Ward-
Place a Disruptive Ward with 120 ( +4% per Level) Health that is Immune to Spell Damage to put any Enemy Heroes that find themselves within its Range in Stasis for 2 Seconds. Same Enemies cannot be affected more than once with one use of Ward. Stasis Ward lasts for 10 Seconds. Cooldown is 30 Seconds.

[Active]Healing Ward-
Place a Healing Ward with 120 ( +4% per Level) Health that is Immune to Spell Damage to Heal All Nearby Allied Heroes by 40 ( +4% per Level) Health per Second and that Increases their Armor by 15. Healing Ward lasts for 10 Seconds. Cooldown is 30 Seconds.

Level 7

[Q]Hushing Magic-
[Q]Shadow Blast's Area is Increased by 20%. Hitting 2 or More Enemy Heroes with [Q]Shadow Blast will make it Silence them for 1 Second.

[W]Chilling Wind-
First Second of [W]Dark Envelop's Slow is Increased to 90%.

[Active]Shadow Curse-
Reduce Attack Speed and Damage of chosen Enemy Hero by 50% for 5 Seconds. Cooldown is 30 Seconds.

Level 10

[R]Berserk-
Increase chosen Allied Hero's Damage and Movement Speed by 20% for 4 Seconds. Sen'jin is Healed for all the Damage chosen Hero Deals. Cooldown is 40 Seconds.

[R]Bloody Stream-
Heal all Nearby Allied Heroes that have less Health % than Sen'jin to his Health % over 5 Seconds.

Level 13

[Q]Dark Fall-
[Q]Shadow Blast now Blinds Enemy hit for 1 Second.

[W]Shadow Pass-
[W]Dark Envelop now makes Sen'jin Unrevealable for 1 Second and Stealthed for up to 5 Seconds. Reduce [W]Dark Envelop's Cooldown by 4 Seconds.

[Passive]Life Harvest-
Basic Attacks against Enemy Heroes now Heal you for 2.5% of Full Health. While below 50% Full Health, Sen'jin's Basic Attack Speed and Range are Increased by 50%

Level 16

[Q]Void Strike-
[Q]Shadow Blast now Deals additional Damage equal to 2.5% of Enemy Hero's Full Health.

[W]Growing Darkness-
[W]Dark Envelop's Damage is Increased by 10% for every non-Heroic Enemy hit on its way and by 20% for every Enemy Hero on its way for each cast.

[E]Blood Oath-
[E]Blood Exchange now Grants 25 Armor to Allied Heroes targeted for 5 Seconds.

Level 20

[R]Berserker's Thirst-
Allied Hero now Heals for 50% of the Damage they Deal during [R]Berserk.

[R]Life Resurgence-
[R]Bloody Stream's Healing is now Instant and its Cooldown is Reduced by 20 Seconds.

[Passive]Loa's Blessings-
Upon taking Fatal Damage, Sen'jin instead becomes Unkillable for 3 Seconds. Cooldown is 90 Seconds.

[W]Death's Call-
Duration of [W]Dark Envelop's Slow and Vision Effects are Increased to 4 Seconds.

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