Baseline
Trait renamed to Ancestral Staff. It's effect has been changed.
All Wards have a limited duration now.
Healing Ward heals for slightly less.
Serpent Ward has become Sen'jin's W ability.
Sentry Ward gains an added slow over time.
Stasis Ward replaces Serpent Ward as an ultimate.
Spirit Ward now empowers other Wards in it's area.
Added the ability to choose your Serpent Wards' attack target (Secondary Ability)
The Following Talents have been changed or added
Improved Healing Ward (Level 7)
Cold Stare (Level 13)
Improved Serpent Ward (Level 16)
Bad Juju (Level 16
Improved Stasis Ward (Level 20)
Improved Spirit Ward (Level 20)
Witch Doctor Master Training (Level 20)
"Mana Potion" is really weak Imo. If it had, idk, maybe 8 or 10 seconds cd it wont be that bad.
"Improved Healing Ward" and "Voodoo Staff" are too good, especially compared to "Protection of the Loa".
I wouldn't call Mana Potion weak since it may hit multiple heroes. A common misunderstanding with Sen'jin's potions is that they function like Deckard's potions, which they don't. They trigger immediately and hit all targets in the targeted area, similar to Auriel's Ray.
You dont need it, when you can have Slow or Healing.