Potions - gathers regen globes or go to hall of storms or healing fountain to refill the potion or wait for CD. Refilled potion are free of mana while potion regenerated by CD costs mana on use. Are single target and short ranged. Every tier, besides picking a talent, Sen'jin also unlocks a potion.
Level 1 - Healing Potion: Regenerates a amount of HP of target overtime.
Eveil Eye - summons a stealthy eye that follows target for 30 seconds. can be revealed and killed.
Empowered Potion - increases potion's power. Quest: refill potions with regen globes, reward: increases duration.
Throwing Javelings Increases range for fixing the wards. fixing a ward over an enemy causes damage.
Level 4 - Haste Potion: Increases target mov. speed.
Vicious Ward Venomous Ward pulses from time to time for extra instant damage. Double damage against minions.
Naja Venomous Ward passive and active range increased.
Long Dead Grasp of the Dead Ward passive and active range increased
Level 7 - Stamina Potion: Causes next ability to have reduced cost of mana.
Capoeira Big Bad Healing ward channeled healing is increased by 5% per ally on the area.
Efficieny Big Bad Healing ward mana cost is decreased
Shake it up If healing ward is channeled by at least 4s it's effect is ketp and extra 2 seconds after channeling cancel
Level 13 - Protection Potion: Increases target magical armor.
Spiritual Armor Allies on the area of Grasp of the Dead receives extra 10 magic armor
Reptilian Cuirass Allies on the area of Venomous Ward receives extra 10 physical armor
Shrink Ray
Level 16 - Invisibility Potion: Makes target stealth for a few seconds.
The secure died of aging Increases ward activation range
Ghostly form Turns into a ghost for 3 seconds, allowing to go throught units, recovering from any negative status like DOTS, and being imune to any source of damage.
Living Ward - When Sen'jin activates a ward, the same effect is mirroed by his body.
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