Sen’jin; the name reaches into the highest echelons of Horde ancestry, next to such names as Orgrim Doomhammer and Cairne Bloodhoof. Although his time with the Horde was short, his wisdom and magic left lasting impressions, for it is through he that the Darkspear tribe aligned with Warchief Thrall and the Horde. Having grown up in the Loa filled jungles on the eternally rain-swept islands that the Darkspear called home for many generations, Sen’jin became a masterful Witch Doctor and spiritual guide for his people, bringing the tribe into the future, and putting a good name to savagery and mysticism. Now he guides the warriors of the Nexus into a future full of Light, Shadow, and Rain.
Sen’jin is an enigmatic Support who’s healing is nearly unmatched. With large, short-cooldown bursts of healing, he can give his allies the means to survive through anything, burst or sustained, but at a cost; the Loa are fickle spirits, and every heal costs the Witch Doctor some of his own life force. This doesn’t mean much when trolls can regenerate rapidly, but it means Sen’jin walks a dangerous line between life and death, but even then, death is not the end.
Combat Trait
1
Light of Bwonsamdi
Sen’jin becomes a spirit when he dies. Sen’jin can deal no damage while dead, and can only cast Nightmend and his heroics, but this allows him to scout and support for his allies from beyond the grave.
Additionally, when Sen’jin has not been damaged for 6 seconds, he will begin to rapidly regenerate his health, at a rate of 2% every second. While a spirit, this passive doubles the speed at which his death timer ticks after having not used Nightmend for 6 seconds. Taking damage to a shield does not disable this passive.
Primary Abilities
1
Daymend
Cost: 10% of Sen'jin's current health.
Cooldown: .75 Seconds
Range: 6
Sen’jin offers his own life force as tribute to heal the target for 400 (+4% p/lvl) health. Using this ability disables regeneration from Light of Bwonsamdi. Daymend cannot be used on Sen’jin himself.
When dead, this ability becomes Nightmend, allowing you to heal allies from beyond the grave.
2
Nightmend
Cooldown: .75 Seconds
Range: 6
Heal the target for 400 (+4% p/lvl). Can only be used while dead. Using Nightmend suspends the death timer acceleration from Light of Bwonsamdi, and extends your death timer by 5 seconds.
When alive, this ability turns into Daymend, allowing you to trade your life force to heal allies.
3
Shadowguard
Cost: 60 Mana
Cooldown: 11 Seconds
Range: 6
Sen’jin protects the target with shadowy energies, granting them a shield for 360 (+4% p/lvl) damage for 4 seconds. When the target takes damage from a basic attack, the Shadowguard retaliates, dealing 30 (+4% p/lvl) damage to the attacker.
4
Stasis Trap
Cost: 25 Mana
Cooldown: 6 Seconds
Charges: 3
Range: 3.5
Sen’jin summons a Stasis Trap nearby that arms and stealths after 1 seconds. The first enemy hero that touches the trap becomes placed in stasis for 2 seconds, unable to act or cast spells but untargetable and immune to all damage. Sen’jin can have up to 3 Stasis Traps active at once.
Secondary Abilities
1
Healing Ward
Cooldown: 30 Seconds
Place a Healing Ward that heals allies for 2% of their maximum health every second. Lasts up to 10 seconds.
This ability is granted by the Healing Ward talent.
2
Someone Call For The Doctor?
Cooldown: 60 Seconds
Instantly reset the Healing Fountain cooldown for yourself and nearby allies. Can be used while dead.
Passive: You can drink from Healing Fountains while dead to accelerate your death timer.
This ability is granted by the Someone Call For The Doctor? talent.
3
Venom Cauldron
Cooldown: 30 Seconds
Activate to summon a Venom Cauldron at the targeted Healing Fountain (Either allied and intact or destroyed). Allies can drink from the Venom Cauldron like a Healing Fountain. If the Cauldron is destroyed, it spills venom on all nearby enemies, dealing 340 (+4% p/lvl) damage over 8 seconds. This damage instantly kills minions.
This ability is granted by the Venom Cauldron talent.
4
Rain Cauldron
Cooldown: 60 Seconds.
Activate to summon a Rain Cauldron at the targeted Healing Fountain (Either allied and intact or destroyed). Allies can drink from the Rain Cauldron like a Healing Fountain, and doing so increases their movement speed by 20% for 20 seconds. Stacks with mounts.
This ability is granted by the Rain Cauldron talent.
5
Shadow Cauldron
Cooldown: 60 Seconds
Activate to summon a Shadow Cauldron at the targeted Healing Fountain (Either allied and intact or destroyed). Allies can drink from the Shadow Cauldron like a Healing Fountain, and doing so grants them a free, untalented Shadowguard. The duration of this Shadowguard does not begin until they enter combat.
This ability is granted by the Shadow Cauldron talent.
6
Ultimate Sacrifice
Cooldown: 180 Seconds
Activate to begin channeling for 3 seconds. If you succeed in completing the channel, you instantly die and resurrect all of your allies within a large radius of yourself.
This ability is granted by the Ultimate Sacrifice talent.
Heroic Abilities
1
Healing Rain
Cost: 75 Mana
Cooldown: 80 Seconds
Range: 7
Radius: 10
Sen’jin targets the selected area, channeling to blanket it in a soothing rainfall that heals allies in a large area for 110 (+4% p/lvl) over 1 second for 7 seconds.
Sen’jin can cast this ability as a dead spirit, but doing so extends his death timer by 10 seconds and suspends his death timer until he finishes channeling.
2
Big Bad Voodoo
Cost: 75 Mana
Cooldown: 60 Second Cooldown
Radius: 4
Sen’jin becomes stationary and channels, granting allies in a moderate area around him, but not himself, the Unkillable status for 3 seconds. When the effect ends, allies still within the radius are instantly healed for 200 (+4% p/lvl).
Sen’jin can cast this ability as a dead spirit, but doing so extends his death timer by 10 seconds and suspends his death timer until he finishes channeling.
Talents
Level 1:
Healing Ward - Places a healing ward at the nearby target location that heals allies for 1.95% of their maximum health every second. Can be used while dead. The ward can be destroyed by enemies and lasts up to 10 seconds. 30 Second Cooldown.
Rainpriest - Quest: Every Regeneration Globe gathered increases the living health regeneration of Light of Bwonsamdi by .10%. Collecting globes while dead reduces Sen
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