Sen'jin by spyro2002

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Sen'jin

By: spyro2002
Last Updated: Nov 18, 2017
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Sen'jin

Former leader of darkspear tribe

Sen'jin is a support that focuses at healing his team through their damage while granting them various damage buffs.


Level 1 Stats:
Health:1478
Health regen:3.08
Mana:500
Mana regen:3
RAnge:5.5
Attack Damage:91
Attack speed:1
Dps:91

Combat Trait

1
Loa's Blessings
Activate to bless the tagret ally hero, increasing their vision radius by 50% and causing them to deal 14 damage per second to nearby enemies(basically a weak burning rage) and heal for 12 health per enemy damaged by this effect.
The blessed ally also gains special benefits from Sen'jin abilities.Sen'jin can also use this on himself.The affected ally must stay near Sen'jin for the effect to remain.

Primary Abilities

1
Healing Wave
Cooldown:8 seconds
Mana:60
Unleash a healing wave from the position of the blessed ally(think Kel'thuzad's chains) that heals them and all ally heroes in its radius for 208 health.The blessed ally also gains 15% increased healing from all sources for 3 seconds.
2
Vampiric Mark
Cooldown:5 seconds
Mana:35
Mark a non-structure enemy, causing all ally heroes to heal for 20% of their dealt damage against the marked enemy.The Blessed ally also deals 10% more damage to the marked target.The mark has an infinite duration, but only 1 mark can be active at a time.
3
Venomous Ward
Cooldown:14 seconds
Mana:50
Place a venomous ward with 500 health that lasts 10 seconds.All enemies inside it take 34 damage per second and an additional 141 damage over 3 seconds.The duration of the damage over time effect is refreshed whenever an ally attacks an affected target.The bleesed also gains shield equal to 10% of all damage dealt by Venomous Ward, capping at 500 shields.

Loa's Blessings can be used on the Venomous Ward.(would be mainly used to 'extend' your healing range, but it has some other minor benefits as well.)

Secondary Abilities

1
Spiritual Triangle
Cooldown:30 seconds
Mana:60
Activate only when an ally other than Sen'jin who has Loa's Blessings and an enemy who has Vampiric Mark are nearby.If so, spiritually link the 3 of you creating a spiritual triangle for 4 seconds that slows enemies inside of it by 30% and causes allies inside of it to deal 15% more damage, also applying these effects to the 'corners' of the triangle.If any of the 'corners' is seperated from the others the spiritual triangle shall break early.

Heroic Abilities

1
Healing Curse
Cooldown:75 seconds
Mana:70
Aplly a healing curse to the target enemy hero.For the next 4 seconds ally heroes that stand near them are healed for 5% of the affected target's maximum healt.The blessed ally is also healed for an additional 105 health per second.


(Really strong to use on a frontline warrior, forcing them to either retreat and stop helping their team or stay and provide you with tons of healing.Either way you get value.Great to cast on ambushers too!Avoid using it on backline assasins)
2
Matter Transferring
Cooldown:80 seconds
Mana:60
Activate to suck the matter out of the target hero(ally or enemy) turning into a matterless entity for 3 seconds, during which they ignore unit collision and can neither deal nor recieve physhical damage.The ability can be recast within 3 seconds on a different hero(ally or enemy) to unload the stolen matter on them, placing them into stasis.Both effects will always expire simulteneously.

Can't be used on Sen'jin.



(This heroic allows for lots of utility and opens tons of options to how it can be used.Just imagine the Butcher charging in only for you to suck the matter out of preventing him from dealing any meaningful damage at which points he panic presses furnace blast to kill your ally right as you put that ally into stasis preventing that as well.That is 1 of infinite possibilities with this unique heroic)

LEVEL 1 TALENTS

Practice Doll(Active):Cooldown:15 seconds
Summon a practice doll with 4000 health that lats 10 seconds and blocks movement.The prctice doll can only be damaged by your allies and it is considered an enemy.Vampiric Mark can be applied on the Practice doll.

(you are supposed to use this either as a mini force wall or as a way for your allies to heal up by damaging it when it has the mark on.It also means that you could make a spiritual triangle without anyone else using this and your ward.This sound stupid now but there is a talent later.)


Pythagorean theorem(1):The duration of Spiritual Triangle ticks 15% slower per hero inside it, up to 60%. The 'corners' aren't included.


Heavy Rain(Q):Healing Wave causes a rainstorm to pure in its radius for 5 seconds, healing allies for 27 health per second and dealing 17 damage per second to enemies and slowing them by 15% for 1 second.

LEVEL 4 TALENTS

Wind Shear(Q/W/Active):Cooldown:8 seconds
Mana:60
Activate to cast healing wave from the position of the enemy marked by Vampiric Mark.Shares a cooldown with Healing wave.

Passive:Heaving Wave deals 204 damage to all enemies in its radius.

Vampiric Bleed(E/W):Increases the radius of the venomous ward by 30% and it deals 125% bonus damage to the enemy marked by Vampiric Mark.


Trigonometry(1):!Quest:Getting a takedown on an enemy hero within 2.5 seconds of their last contact with the spiritual triangle permanetely reuduces the cooldown of spiritual triangle by 2 seconds, up to a maximum of 10 seconds.

!Reward:After getting 5 takedowns remove the mana cost of Spiritual Triangle.

LEVEL 7 TALENTS

Spiritual Ward(1):Using Spiritual triangle with venomous ward as one of the corners and a non-heroic target as the other,it will pause and refresh the duration of the Venomous ward, while making it indestructable and increasing its damage by 15% for the duration of that spiritual triangle.

Riptide(Passive):After using healing wave, your next basic attack will deal 178 area damage and healing while also slowing enemies by 20% for 1,5 seconds.

Owning Property(1):Enemies inside the spiritual triangle, including the corner, take an additional 1.5% of their maximum health as damage per second.

LEVEL 10 TALENTS

Healing Curse(Heroic):Cooldown:75 seconds
Mana:70
Aplly a healing curse to the target enmy hero.For the next 4 seconds ally heroes that stand near them are healed for 5% of the affected target's maximum healt.The blessed ally is also healed for an additional 105 health per second.

Matter Transferring(Heroic):Cooldown:80 seconds
Mana:60
Activate to suck the matter out of the target hero(ally or enemy) turning into a matterless entity for 3 seconds, during which they ignore unit collision and can neither deal nor recieve physhical damage.The ability can be recast within 3 seconds on a different hero(ally or enemy) to unload the stolen matter on them, placing them into stasis.Both effects will always expire simulteneously.

Can't be used on Sen'jin.

LEVEL 13 TALENTS

Matterless Spirit(Active):Cooldown:20 seconds
Activate to become a matterless entity for 3 seconds, ignoring unit collision and becoming unable to neither deal nor recieve physhical damage.

Surging tides(Q):All allies healed by healing wave gaih a 20% move speed increase for 3 seconds.

Passive:Sen'jin is always healed by Healing Wave.

Ancient Wisdom(Trait):Enemies damaged by Loa's Blessings have their spell power reduced by 10% for 4 seconds, stacking up to 40%.

Passive:Increases the radius of the damage aura of Loa's Blessings by 100%.

LEVEL 16 TALENTS

Vampiric Touch(W):Vampiric Mark reduced the marked target's armor by 15, but the ally affected by Loa's Blessings no longer deals bonus damage to them.

Venom Doll(E/Active):If the Practice doll is inside the range of the Venomous ward, it mirrors its effects around it.

Passive:Increases the maximum shield amount from Venomous Ward by 100%.

Requires the Practice Doll talent to become available.

Wave length(Q):Healing wave's width and range are increased by 35% and its cooldown is reduced by 1 second per hero affected.

Rain Cauldron(Active):Cooldown:20 seconds
Activate to create a rain cauldron with 600 health that functions as a healing foundtain.

Passive:Gloabaly reduce the healing foundtain's cooldown of your allies by 20%.

LEVEL 20 TALENTS

Spell binding triangle(Heroic):The target affected by healing curse cannot eneter or exit the spiritual triangle.

Passive:Increae the duration of healing curse by 2 seconds.

Doesn't Matter(Heroic):Reduce the cooldown of Matter transferring by 50 seconds.

Vampiric Embrace:(W/1):All enemies inside the Spiritual triangle become marked with the Vampiric Mark.

Wave Echo(Q);Healing wave and wind shear(if chosen) gain a second charge.

The Ultimate Troll!!!(Active):Cooldown:100 seconds
Activate to have the target enemy's damage turn into healing for 3 seconds.

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