Sen'Jin (stats, abilities, talents) by Chatpelier

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Sen'Jin (stats, abilities, talents)

By: Chatpelier
Last Updated: Sep 21, 2015
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Sen'Jin (stats, abilities, talents)

Shadow Hunter

I think we need more trolls in HoTS, no, not THAT kind of trolls, but more like Sen'Jin or Zul'Jin.
Sen'Jin is a great character, and would make a great support imo. Bli² could also make him an assassin or a specialist, I don't know, but I wanted him to be a support relying on wards.
My inspiration comes from 3 units from Warcraft 3, you'll see which ones pretty soon. Hope you enjoy him. ;)


Health:
835(+135 per level)

Regen: 1.74(+0.28 per level) per second

Mana:   500(+10 per level)
Regen: 3(+0.10 per level) per second

DMG:     25 (+6 per level)
Range:  5.5 (Ranged)
ATK Speed: 1.25 per second
*All stats are level 1 stats


Pros :
- Can counter hard CC teams
- Brings map awareness
- Hard to kill by AA-based heroes
- Strong teamfight support

Cons :
- Pretty much no damage
- No direct spells
- Wards can be destroyed
- Bad positionning with Ethereal Form will lead you to your death

Combat Trait

1
Sentry Ward
Place a ward that gives vision over the area, and reveals Stealthed heroes. Lasts 60 seconds.


Cooldown :  45 seconds
Area : ~KT's Phoenix

Health : 3 autoattacks (aoe don't break it)

Primary Abilities

1
Disenchanting Ward
Place a ward that removes debuffs on friendly heroes and buffs on enemy heroes in the area.
Target debuffs and lowest health first.
One disenchanting every 1 second. Lasts 6 seconds.


Cooldown : 20 seconds
Mana : 75
Area : ~KT's Phoenix
Health : 2 autoattacks (aoe don't break it)
2
Stasis Ward
Place an invisible ward that activates after a 2 seconds delay (the zone is visible).
Once it is activated, every enemy unit that leaves or enters the area is stunned for 2 second, and every enemy inside the area will be dealt 50 (+10 per level) damage.
Stasis Ward can only be triggered twice before breaking. Lasts 6 seconds.


Cooldown :  14 seconds
Mana : 65
Area : ~KT's Phoenix

Health : ~Same as Abathur's or Zagara's mines (AOE can break it)
3
Ethereal Form
Sen'Jin temporarily leaves his physical form after canalyzing for 1 second, and enters an ethereal states.
In this form, he can't get damaged by autoattacks, his range is increased by 20%, and his basic attacks refresh his cooldowns by 1 second, but he also has his movement speed lowered by 30%, and will take 25% more damage from abilities.
Sen'Jin must canalyze 1 second aswell to deactivate Ethereal Form.


Cooldown :  None (2s refresh)
Mana : 50 (for activation only)

Heroic Abilities

1
Spirit Link
Cast a Voodoo on target ally hero that links him to nearby allies.
When he's taking damage, allies linked to him are healed for 25% of the damage taken.
Can be recast on a linked ally every 3 seconds to switch target. Last 9 seconds.


Cooldown :  80 seconds
Mana : 100
Area : ~KT's Phoenix
2
Big Bad Voodoo
After a 1.5 seconds delay, Sen'Jin will make nearby allies Invulnerable for 5 seconds.
Sen'Jin isn't invulnerable, and can only move at 50% of his movement speed, and cannot use abilities except for Ethereal Form.
Killing Sen'Jin interrupts Big Bad Voodoo.


Cooldown :  100 seconds
Mana : 100
Area : ~Li Li's Jug of 1,000 Cups

Talent Ideas

Level 1 :

[Recon Ward] - D : Reduces the cooldown by 10 seconds and can store up to 2 charges.

[Recycled Mojo] - Q : Reduces the mana cost by 15.

[Stasis Everywhere] - W : Cooldown reduced by 2 seconds.

[Flare] : Fire a flare at an area, revealing it for 5 seconds.

Level 4 :

[Big Sentry] - D : Extends the vision of the ward by 25%.

[Evergoing Stasis] - W : Lasts 8 seconds.

[Serpent Ward] - E : When entering Ethereal Form, places a Serpent Ward that attacks nearby enemies, dealing 22.2 (+2.2 per level) damage. Lasts for 6 seconds.

[Healing Ward] : Activate to place a ward on the ground that heals allies in an area for 1.95% of their max Health every second for 10 seconds.

Level 7 :

[Magic in the Air] - Q : Cooldown reduced by 4 seconds.

[Earth Shaking Ward] - W : Now deals double damage to minions and structures.

[Ether Consumption]
- E : Regenerate 1.95% Health and Mana per second when in Ethereal Form.

[Cleanse] : Activate to remove all stuns, roots, silences, and slows from the target and prevents their reapplication for 1 second.

Level 10 :

[Spirit Link]

[Big Bad Voodoo]

Level 13 :

[No Magic] - Q : Now disenchant every 0.5 second.

[Stasis Field] - W : Can now activate up to 3 times.

[Ethereal Touch] - E : Nearby allies take 15% less damage from Basic Attacks.

[Shrink Ray] : Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.

Level 16 :

[Magic's Price] - Q : When disenchanting, heal/damage the target for 175 (+20 per level).

[Stasis Rings] - W : Can Hold up to 2 charges of Stasis Ward.

[Ethereal Mind] - E : Reduce the extra damage taken from abilities to 15% and lowered speed to 10%.

[Ward Master] : Every 8 seconds, Sen'Jin stores a random non-Vision Ward that's available to him (if he took Healing Ward, then he can get one). When Sen'Jin places a ward and has one stored, he places it too.

[Troll's Toolbox] : Activate to remove all nearby wards, and reduce corresponding cooldowns by 50%. 40 seconds cooldown.

Level 20 :

[Angry Spirits] - R1 : Nearby enemies are also linked to the target, and take 25% of the damage taken.

[Battleground Advantage] : Nearby allies get a 2% damage reduction and a 2% increased damage for each ward's zone they're into.

[Rewind] : Activate to reset the cooldowns of your Basic Abilities.

[Bolt of the Storm] : Activate to teleport to a nearby location.

TBA

TBA

TBA

TBA

Changes

(09/21/2015):
-Renamed Sen'Jin, he's more suitable than his son for the role
-Statis Ward damages halved, since enemies can take damage twice (or 3 times with talents)
-Leaving Ethereal Form requires 1 second canalyzation, and movement speed reduced by 30% instead of 20%

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Chatpelier | September 21, 2015 9:16am
Hey again. :)
I didn't know you made a Vol'Jin too. Might check this out later then.
Anyway, those are all good points, so here are some changes :
- I wanted to make Sen'Jin first, but since he wasn't that known, I chose Vol'Jin instead. I switched it back. ^^
- Since you can take double damage from Stasis Ward, I halved it.
- Ethereal Form needs a 1s to get back to normal (aswell as the 1s to take Ethereal Form), and now slows Sen'Jin for 30% instead of 20%. It should work like Turret for Hammer, except Sen'Jin isn't a threat by himself, he just needs to not die and do his stuff. A KT in his face and he dies in 2 spells though. Now he should think twice before taking Ethereal Form, since it makes him pretty stationary.

I thought about it a lot, and I think Big Bad Voodoo doesn't need a level 20 talent, because it's good enough like that. Either you play it well and your team protects you and wrecks the enemy team, or you've done it for nothing. Instead, I chose Battleground Advantage as an option for a full Ward build.

Thanks for you comment ! :)
1
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Healing Mantra (3) | September 21, 2015 8:25am
Oh hello again, you know I also made a Vol'Jin? And I also made him a support :P (it was my 2nd hero)
I don't know, how he would work in game (the Stasis Ward seems a bit overpowered for me, but maybe I do not understand it's mechanics completely - is it possible to take damage twice from the same Stasis Ward? If it is, it is a bit overpowered as it would have damage compared to Hinterland Blast).
Also, the Etherial Form seems to be very powerfull (it gives a lot more benefits than penalties and that shouldn't be in toggled abilities, try to make even more visible penalties and benefits if you do not want to nerf it too much).
Also I was surprised that there's no possibility to upgrade Big Bad Voodoo (maybe bc this one ultimate combined with Ethereal Form becomes a Doom on Wheels).
And one more thing - I spoke with my brother about Vol'Jin (he's a bit addicted of wow, so he knows pretty much and he said, that he shouldn't be support. And he said, that he is Shadow Hunter, not Witch Doctor, so he shouldn't use wards, but commune with spirits. But this one problem might be solved by replacing Vol'Jin with his master - Sen'Jin).
Waiting to see more of your heroes!
Ough, strangely I'm going to have some time during this week, so I don't have to wait till friday to check the site. Hopefully! xD
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