[PASSIVE] Sentrius's Basic Attack is a Distortion Beam that slows enemy units by 20%.
[ACTIVE] to greatly increase Sentrius's vision radius by 75%, allow him to see over obstacles, and detect stealthed units. Lasts for 5 seconds.
Cooldown: 30 Seconds
Primary Abilities
1
[Q] Guardian Shield
Grant a Shield that absorbs 455 damage over 4 seconds.
Cooldown: 8 Seconds
Cost: 50 Mana
2
[W] Chrono Boost
Boosts a target ally Hero, increasing movement speed by 15%, Basic Abilities recharge 50% faster and they heal for 15% of their damage done for 4 seconds.
Cast Range: 5 Units
Cooldown: 14 Seconds
Cost: 70 Mana
3
[E] Force Wall
Create a wall that blocks all units from moving through it for 2 seconds.
Cast Range: 5 Units
Vector Targeting
Cooldown: 25 Seconds
Cost: 60 Mana
Heroic Abilities
1
[R] Void Ray
Sentrius leaves a line of Void Power over 1 second on the ground dealing 100 damage, exploding after 2 Seconds dealing extra 100 damage and stunning enemies for 3 Seconds.
Cast Range: 6 Units
AoE: 1 X 9 Units
Vector Targeting
Cooldown: 60 Seconds
Cost: 90 Mana
2
[R] Plasma Barrier
Sentrius activates a special Shield that absorbs 1500 damage and also absorbs 50% damage from all nearest ally Heroes for up 5 Seconds. Sentrius may only have one shield active on himself at a time.
AoE Ally Protection: 5 Units
Cooldown: 90 Seconds
Cost: 100 Mana
Special Mount
1
[Z] Support Rush
Activate to gain an additional 45% Movement Speed for 6 seconds. Taking damage ends this effect early. Support Rush is always active while at the Altar.
[PASSIVE] Sentrius moves 5% faster by hovering over the ground.
Cooldown: 15 Seconds
TALENTS
TIER 1 - LEVEL 1
1) [D][ORACLE] - Quest: Attacking enemy Heroes restores 8 mana per second.
Reward: After spending 30 seconds attacking Heroes, Distortion Beam's damage is increased by 125%.
Reward: After spending 60 seconds attacking Heroes, Distortion Beam's range is increased by an additional 1.
2) [D] ORACLE] - Increase Distortion Beam Slow by 10%.
3) [Q][GUARDIAN SHIELD] - Quest: Regeneration Globes grant an additional 100% Mana.
Reward: After collecting 15 Regeneration Globes, Guardian Shield's value is increased by 20%.
Reward: After collecting 30 Regeneration Globes, Guardian Shield's value is increased by 40%.
4) [W][CHRONO BOOST] - Reduces Cost by 25 Mana.
TIER 2 - LEVEL 4
1) [Q][GUARDIAN SHIELD] - Guardian Shield also grants 20% Movement Speed for 4 seconds.
2) [Q][GUARDIAN SHIELD] - Upon expiration or breaking, the target of Guardian Shield gains 20 Armor for 3 seconds, causing them to take 20% less damage.
3) [W][CHRONO BOOST] - Increase the Life Steal of Chrono Boost by 15%.
4) [Z][SUPPORT RUSH] - Gain 1 extra Charge.
TIER 3 - LEVEL 7
1) [Q][GUARDIAN SHIELD][W][CHRONO BOOST] - Increases the cast range of Guardian Shield and Chrono Boost by 40%.
2) [D][ORACLE] - Quest: Each Takedown earned lowers the cooldown of Oracle by 3 seconds, to a maximum of 15 seconds.
Reward: Upon getting 5 Takedowns, the sight range of Oracle is increased by 50%.
3) [D][ORACLE] - While Oracle is active, Basic Abilities cooldown recharge 50% faster.
4) [W][CHRONO BOOST] - Increase movement speed bonus by 15%.
TIER 4 - LEVEL 10
HEROIC!
1) [R][VOID RAY]
2) [R][PLASMA BARRIER]
TIER 5 - LEVEL 13
1) [1][NULLIFICATION] - [ACTIVE] to reduce the damage the target enemy Hero deals by 75% for 4 seconds. Cooldown: 60 Seconds.
2) [D][ORACLE] - [PASSIVE] Basic Attacks against Heroes deal an additional 0.5% of the target's maximum Health as damage.
3) [D][GUARDIAN SHIELD] - Increase the Shield Amount by 35% from amount of target missing Health.
4) [E][FORCE WALL] - Increase Cast Range by 30%.
TIER 6 - LEVEL 16
1) [W][CHRONO BOOST] - Increase heal from Basic Attacks damage by 50% of damage dealt.
2) [W][CHRONO BOOST] - Increase heal from Abilities damage by 25% of damage dealt.
3) [W][CHRONO BOOST] - Grants Unstoppable for 2 Seconds.
4) [Q][GUARDIAN SHIELD] - Gain 1 extra Charge.
TIER 7 - LEVEL 20
1) [R][VOID RAY] - The first damage also applies slow by 35% for 2 Seconds and the second damage increase Stun by 1 Second.
2) [R][PLASMA BARRIER] - Shield gains 250 points for each nearby ally Hero and increases the absorption damage to 75%.
3) [E][FORCE WALL] - Gain 1 extra Charge.
4) [D][ORACLE] - Increase Sentrius's vision radius to Global Range. Reduces the Cooldown by 10 Seconds for each detected stealth Hero.
GREETINGS
Thanks for the attention and I hope you have understood my concept and also my English, I'm so sorry, this is not my main language. :)
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